ReceiverBase.OnVoiceCommand Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
A voice command was called
public virtual void OnVoiceCommand (Microsoft.MixedReality.Toolkit.UI.InteractableStates state, Microsoft.MixedReality.Toolkit.UI.Interactable source, string command, int index = 0, int length = 1);
abstract member OnVoiceCommand : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable * string * int * int -> unit
override this.OnVoiceCommand : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable * string * int * int -> unit
Public Overridable Sub OnVoiceCommand (state As InteractableStates, source As Interactable, command As String, Optional index As Integer = 0, Optional length As Integer = 1)
Parameters
- state
- InteractableStates
- source
- Interactable
- command
- String
- index
- Int32
- length
- Int32