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IAlignmentManager.PinnedFromLocked Property

Definition

The pose to insert into the camera's hierarchy above the WorldLocking Adjustment transform (if any).

public UnityEngine.Pose PinnedFromLocked { get; }
member this.PinnedFromLocked : UnityEngine.Pose
Public ReadOnly Property PinnedFromLocked As Pose

Property Value

UnityEngine.Pose

Applies to