QuaternionKeyFrame.InterpolateValueCore(Quaternion, Double) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Calculates the value of a key frame at the progress increment provided.
protected:
abstract System::Windows::Media::Media3D::Quaternion InterpolateValueCore(System::Windows::Media::Media3D::Quaternion baseValue, double keyFrameProgress);
protected abstract System.Windows.Media.Media3D.Quaternion InterpolateValueCore (System.Windows.Media.Media3D.Quaternion baseValue, double keyFrameProgress);
abstract member InterpolateValueCore : System.Windows.Media.Media3D.Quaternion * double -> System.Windows.Media.Media3D.Quaternion
Protected MustOverride Function InterpolateValueCore (baseValue As Quaternion, keyFrameProgress As Double) As Quaternion
Parameters
- baseValue
- Quaternion
The value to animate from; typically the value of the previous key frame.
- keyFrameProgress
- Double
A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.
Returns
The output value of this key frame given the specified base value and progress.
Applies to
Samarbeta med oss på GitHub
Källan för det här innehållet finns på GitHub, där du även kan skapa och granska ärenden och pull-begäranden. Se vår deltagarguide för mer information.