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Vector3D.Negate Method

Definition

Negates a Vector3D structure.

public:
 void Negate();
public void Negate ();
member this.Negate : unit -> unit
Public Sub Negate ()

Examples

The following example shows how to negate a Vector3D structure.

// Negates a Vector3D using the Negate method.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vectorResult = new Vector3D();

vector1.Negate();
// vector1 is equal to (-20, -30, -40)
' Negates a Vector3D using the Negate method.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vectorResult As New Vector3D()

vector1.Negate()
' vector1 is equal to (-20, -30, -40)

Remarks

The vector has the same magnitude as before, but its direction is now opposite.

Applies to

See also