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Så här skapar du en kanalfabrik och använder den för att skapa och hantera kanaler

Klassen DuplexChannelFactory<TChannel> ger möjlighet att skapa och hantera duplexkanaler av olika typer som klienter använder för att skicka och ta emot meddelanden till och från tjänstslutpunkter.

Exempel

Följande kod visar hur du skapar en kanalfabrik och använder den för att skapa och hantera kanaler.

// Construct InstanceContext to handle messages on the callback interface.
// An instance of ChatApp is created and passed to the InstanceContext.
    InstanceContext site = new InstanceContext(new ChatApp());

// Create the participant with the given endpoint configuration.
// Each participant opens a duplex channel to the mesh.
// Participant is an instance of the chat application that has opened a channel to the mesh.

    using (DuplexChannelFactory<IChatChannel> cf =
        new DuplexChannelFactory<IChatChannel>(site,"ChatEndpoint"))
    {
        X509Certificate2 issuer = GetCertificate(
            StoreName.CertificateAuthority,
            StoreLocation.CurrentUser, "CN=" + issuerName,
            X509FindType.FindBySubjectDistinguishedName);
        cf.Credentials.Peer.Certificate =
            GetCertificate(StoreName.My,
            StoreLocation.CurrentUser,
            "CN=" + member,
            X509FindType.FindBySubjectDistinguishedName);
        cf.Credentials.Peer.PeerAuthentication.CertificateValidationMode  =
            X509CertificateValidationMode.Custom;
        cf.Credentials.Peer.PeerAuthentication.CustomCertificateValidator =
            new IssuerBasedValidator();

        using (IChatChannel participant = cf.CreateChannel())
        {
    // Retrieve the PeerNode associated with the participant and register for online/offline events.
    // PeerNode represents a node in the mesh. Mesh is the named collection of connected nodes.
            IOnlineStatus ostat = participant.GetProperty<IOnlineStatus>();
            ostat.Online += new EventHandler(OnOnline);
            ostat.Offline += new EventHandler(OnOffline);

            Console.WriteLine("{0} is ready", member);
            Console.WriteLine("Press <ENTER> to send the chat message.");

    // Announce self to other participants.
            participant.Join(member);
            Console.ReadLine();
            participant.Chat(member, "Hi there - I am chatting");

            Console.WriteLine("Press <ENTER> to terminate this instance of chat.");
            Console.ReadLine();
    // Leave the mesh and close the client.
            participant.Leave(member);
        }
    }

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