Anteckning
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Add a metadata state with a string value to your app capture.
Syntax
HRESULT XAppCaptureMetadataStartStringState(
const char* name,
const char* value,
XAppCaptureMetadataPriority priority
)
Parameters
name _In_z_
Type: char*
Name of the state being added to the app capture timeline.
value _In_z_
Type: char*
Value of the state being added to the timeline. Must be a string.
priority _In_
Type: XAppCaptureMetadataPriority
Priority of the metadata. Used to determine what is saved in the case that storage limiters are exceeded. A member of the XAppCaptureMetaDataPriority enumeration.
Return value
Type: HRESULT
Function result.
Remarks
Note
This function isn't safe to call on a time-sensitive thread. For more information, see Time-sensitive threads.
The system associates a metadata state with the window of time between when the state is started and when it's value is changed or the state is stopped with a call to XAppCaptureMetaDataStopAllStates. This metadata is used to identify events during live streams, and captured playback to categorize and search content. To store a string value that applies to an instantaneous moment in time, use XAppCaptureMetadataAddStringEvent.
Caution
Metadata may be uploaded to Xbox Live and/or saved to .mp4 files, screenshots or used during broadcast, as such, private user info should never be logged with meta data.
Requirements
Header: XAppCapture.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles