PartyStateChangeResult
Results for Party library operations that generate state changes.
Syntax
enum class PartyStateChangeResult
{
Succeeded = 0,
UnknownError = 1,
CanceledByTitle = 2,
InternetConnectivityError = 3,
PartyServiceError = 4,
NoServersAvailable = 5,
UserNotAuthorized = 6,
UserCreateNetworkThrottled = 7,
TitleNotEnabledForParty = 8,
NetworkLimitReached = 10,
NetworkNoLongerExists = 11,
VersionMismatch = 13,
LeaveNetworkCalled = 14,
FailedToBindToLocalUdpSocket = 15,
}
Constants
Constant | Description |
---|---|
Succeeded | The operation succeeded. |
UnknownError | An unknown error occurred. |
CanceledByTitle | Another title operation canceled this operation. |
InternetConnectivityError | The local device has internet connectivity issues which caused the operation to fail. |
PartyServiceError | The operation failed because of an unexpected error in the Party service. |
NoServersAvailable | There are no available transparent cloud relay servers in the regions specified by the call to PartyManager::CreateNewNetwork(). |
UserNotAuthorized | The PartyLocalUser specified in the call to PartyManager::CreateNewNetwork() or PartyNetwork::AuthenticateLocalUser() is not authorized to complete the operation. |
UserCreateNetworkThrottled | The PartyLocalUser specified in the call to PartyManager::CreateNewNetwork() has created too many networks and cannot create new networks at this time. |
TitleNotEnabledForParty | The title has not been enabled to use PlayFab Party. PlayFab Party must be enabled in the PlayFab Game Manager. |
NetworkLimitReached | The network rejected this operation because it would violate a limit in the network's configuration. See PartyNetworkConfiguration. |
NetworkNoLongerExists | The network no longer exists. |
VersionMismatch | The operation failed because this version of the Party library was incompatible with either the Party service or the Party network. |
LeaveNetworkCalled | The network was gracefully exited by the local device. |
FailedToBindToLocalUdpSocket | The operation failed because the Party library was unable to bind to the socket specified in the PartyOption::LocalUdpSocketBindAddress option. |
Requirements
Header: Party.h