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Once you have created a class, you can modify it. Changes made to a class affect all the subclasses and all the objects based on this class. You can add an enhancement to a class or fix a bug in the class, and all the subclasses and objects based on the class will inherit the change.
To modify a class in the Project Manager
Select the class you want to modify.
Choose Modify.
The Class Designer opens.
You can also modify a visual class definition with the MODIFY CLASS command.
Caution Don't change the Name property of a class if the class is already being used in any other application components. Otherwise, Visual FoxPro will not be able to locate the class when needed.
See Also
Object-Oriented Programming | Classes and Objects: The Building Blocks of Applications | Classes in Visual FoxPro | Preparation for Class Creation | Creating Classes | Subclassing a Class Definition | Operating the Class Designer | Class Member Protection and Hiding | Specifying Design-Time Appearance for a Class | Creating, Copying, and Removing Class Library Files | Adding Classes to Forms | Default Property Setting Override | Container Hierarchy Object Referencing | Setting Properties | Calling Methods | Event Response