Commands2.AddNamedCommand2 Method
Creates a named command that is saved by the environment and made available the next time the environment starts, even if the Add-in is not loaded on environment startup.
Namespace: EnvDTE80
Assembly: EnvDTE80 (in EnvDTE80.dll)
Syntax
'Declaration
Function AddNamedCommand2 ( _
AddInInstance As AddIn, _
Name As String, _
ButtonText As String, _
Tooltip As String, _
MSOButton As Boolean, _
Bitmap As Object, _
ByRef ContextUIGUIDs As Object(), _
vsCommandStatusValue As Integer, _
CommandStyleFlags As Integer, _
ControlType As vsCommandControlType _
) As Command
'Usage
Dim instance As Commands2
Dim AddInInstance As AddIn
Dim Name As String
Dim ButtonText As String
Dim Tooltip As String
Dim MSOButton As Boolean
Dim Bitmap As Object
Dim ContextUIGUIDs As Object()
Dim vsCommandStatusValue As Integer
Dim CommandStyleFlags As Integer
Dim ControlType As vsCommandControlType
Dim returnValue As Command
returnValue = instance.AddNamedCommand2(AddInInstance, _
Name, ButtonText, Tooltip, MSOButton, _
Bitmap, ContextUIGUIDs, vsCommandStatusValue, _
CommandStyleFlags, ControlType)
Command AddNamedCommand2(
AddIn AddInInstance,
string Name,
string ButtonText,
string Tooltip,
bool MSOButton,
Object Bitmap,
ref Object[] ContextUIGUIDs,
int vsCommandStatusValue,
int CommandStyleFlags,
vsCommandControlType ControlType
)
Command^ AddNamedCommand2(
[InAttribute] AddIn^ AddInInstance,
[InAttribute] String^ Name,
[InAttribute] String^ ButtonText,
[InAttribute] String^ Tooltip,
[InAttribute] bool MSOButton,
[InAttribute] Object^ Bitmap,
[InAttribute] array<Object^>^% ContextUIGUIDs,
[InAttribute] int vsCommandStatusValue,
[InAttribute] int CommandStyleFlags,
[InAttribute] vsCommandControlType ControlType
)
function AddNamedCommand2(
AddInInstance : AddIn,
Name : String,
ButtonText : String,
Tooltip : String,
MSOButton : boolean,
Bitmap : Object,
ContextUIGUIDs : Object[],
vsCommandStatusValue : int,
CommandStyleFlags : int,
ControlType : vsCommandControlType
) : Command
Parameters
AddInInstance
Type: EnvDTE.AddInRequired. The AddIn Object is adding the new command.
Name
Type: System.StringRequired. The short form of the name for your new command. AddNamedCommand2 uses the preface, Addins.Progid., to create a unique name.
ButtonText
Type: System.StringRequired. The name to use if the command is bound to a button that is displayed by name rather than by icon.
Tooltip
Type: System.StringRequired. The text displayed when a user hovers the mouse pointer over any control bound to the new command.
MSOButton
Type: System.BooleanRequired. Indicates whether the named command's button picture is an Office picture. True = button. If MSOButton is False, then Bitmap is the ID of a 16x16 bitmap resource (but not an icon resource) in a Visual C++ resource DLL that must reside in a folder with the language's locale identifier (1033 for English). For information about how to get the bitmap ID values of MSO buttons, see Listing Button Faces in the Command Bar for the Microsoft Office System.
Bitmap
Type: System.ObjectOptional. The ID of a bitmap to display on the button.
ContextUIGUIDs
Type: array<System.Object[]%Optional. A SafeArray of GUIDs that determines which environment contexts (that is, debug mode, design mode, and so on) enable the command. See vsCommandDisabledFlags.
vsCommandStatusValue
Type: System.Int32Optional. Determines whether the disabled state of the command is invisible or grey when you supply a ContextUIGUIDs and none are currently active.
CommandStyleFlags
Type: System.Int32Value from the vsCommandStyle enumeration. Controls the visual style of any UI added for this command.
ControlType
Type: EnvDTE80.vsCommandControlTypeDefines the control type added when the UI is created.
Return Value
Type: EnvDTE.Command
The named command that was created.
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.