IVsDebugger2.IsEngineCompatible Method
Checks the compatibility of a debugging engine with other debugging engines.
Namespace: Microsoft.VisualStudio.Shell.Interop
Assembly: Microsoft.VisualStudio.Shell.Interop.8.0 (in Microsoft.VisualStudio.Shell.Interop.8.0.dll)
Syntax
'Declaration
Function IsEngineCompatible ( _
ByRef guidEngine As Guid, _
EngineCount As UInteger, _
pEngineGUIDs As Guid() _
) As Integer
int IsEngineCompatible(
ref Guid guidEngine,
uint EngineCount,
Guid[] pEngineGUIDs
)
int IsEngineCompatible(
[InAttribute] Guid% guidEngine,
[InAttribute] unsigned int EngineCount,
[InAttribute] array<Guid>^ pEngineGUIDs
)
abstract IsEngineCompatible :
guidEngine:Guid byref *
EngineCount:uint32 *
pEngineGUIDs:Guid[] -> int
function IsEngineCompatible(
guidEngine : Guid,
EngineCount : uint,
pEngineGUIDs : Guid[]
) : int
Parameters
guidEngine
Type: Guid%[in] The GUID of the engine tested for compatibility.
EngineCount
Type: UInt32[in] Number of GUIDs in the array pEngineGUIDs.
pEngineGUIDs
Type: array<Guid[][in] An array of GUIDs of debugging engines.
Return Value
Type: Int32
Returns S_OK if the debugging engine (guidEngine) is compatible with all of the engines in pEngineGUIDs,. Otherwise, the method returns S_FALSE.
Remarks
COM Signature
From vsshell80.idl:
HRESULT IVsDebugger2::IsEngineCompatible(
[in] REFGUID guidEngine,
[in] ULONG EngineCount,
[in, size_is(EngineCount)] GUID * pEngineGUIDs
);
.NET Framework Security
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.