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AudioSubmixNode.Start Method

Definition

Starts the audio submix node.

public:
 virtual void Start() = Start;
void Start();
public void Start();
function start()
Public Sub Start ()

Implements

Remarks

Audio graph nodes are created in the started state by default and will start processing audio when AudioGraph.Start is called. This method will restart processing for a node that was stopped with a call to Stop.

Applies to