IAudioNode Interface
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Defines an audio node.
public interface class IAudioNode : IClosable
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.Guid(356031871, 56280, 18457, 191, 3, 102, 142, 147, 87, 205, 109)]
struct IAudioNode : IClosable
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.Guid(356031871, 56280, 18457, 191, 3, 102, 142, 147, 87, 205, 109)]
public interface IAudioNode : System.IDisposable
Public Interface IAudioNode
Implements IDisposable
- Derived
- Attributes
- Implements
Windows requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Properties
ConsumeInput |
Gets or sets a value indicating if the audio node consumes input. |
EffectDefinitions |
Gets the list of effect definitions for the audio node. |
EncodingProperties |
Gets the encoding properties for the audio node. |
OutgoingGain |
Gets or sets the outgoing gain for the audio node. |
Methods
DisableEffectsByDefinition(IAudioEffectDefinition) |
Disables all effects in the EffectDefinitions list with the specified effect definition. |
Dispose() |
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources. |
EnableEffectsByDefinition(IAudioEffectDefinition) |
Enables all effects in the EffectDefinitions list with the specified effect definition. |
Reset() |
Resets the audio node. |
Start() |
Starts the audio node. |
Stop() |
Stops the audio node. |