HandMeshObserver.TriangleIndexCount Property

Definition

Gets the number of elements in the index buffer for this hand mesh model.

public:
 property unsigned int TriangleIndexCount { unsigned int get(); };
uint32_t TriangleIndexCount();
public uint TriangleIndexCount { get; }
var uInt32 = handMeshObserver.triangleIndexCount;
Public ReadOnly Property TriangleIndexCount As UInteger

Property Value

UInt32

unsigned int

uint32_t

The index buffer size.

Remarks

This count tells you how many elements to allocate in the index buffer you'll fill using GetTriangleIndices.

The hand mesh's index buffer will not change for the lifetime of the HandMeshObserver.

Applies to