HandMeshObserver.VertexCount Property

Definition

Gets the count of vertices for this hand.

public:
 property unsigned int VertexCount { unsigned int get(); };
uint32_t VertexCount();
public uint VertexCount { get; }
var uInt32 = handMeshObserver.vertexCount;
Public ReadOnly Property VertexCount As UInteger

Property Value

UInt32

unsigned int

uint32_t

The count of vertices for this hand.

Remarks

This count tells your app how many elements to allocate in the vertex buffer you'll fill using GetVertices each frame after you call GetVertexStateForPose.

The hand mesh's vertex buffer data will change each frame, while the vertex count will not. You can therefore refill the same vertex buffer every frame.

Applies to