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DXGI and the reference rasterizer use the following registry keys under the HKEY_LOCAL_MACHINE\Software\Microsoft\
subkey to control behavior.
Name | Type | Description |
---|---|---|
DXGI\DisableFullscreenWatchdog | DWORD | Set to 1 to disable the watchdog thread. |
Direct3D\ReferenceDevice\FlushOften | DWORD | Set to 1 to flush often. |
Direct3D\ReferenceDevice\FenceEachEntryPoint | DWORD | Set to 1 to make each call to a DDI function fence with the GPU. Fencing with the GPU means to flush the command batch and block until the GPU is idle. |
Direct3D\ReferenceDevice\Debug | DWORD | Set to 1 to: a. Flush often and make each call to a DDI function fence with the GPU. b. Run the reference rasterizer (RefRast) single threaded. |
Direct3D\ReferenceDevice\D3D10RefGdiDisplayMask | DWORD | Each bit in the DWORD mask enables (set to 1) or disables (set to 0) the display monitor that the reference device controls. |
Direct3D\ReferenceDevice\SingleThreaded | DWORD | Set to 1 to enable running RefRast single threaded. |
Direct3D\ReferenceDevice\ForceHeapAlloc | DWORD | Set to 1 to make the reference device create resources by using the regular process heap, versus other allocation mechanisms. |
Direct3D\ReferenceDevice\AllowAsync | DWORD | Set to 1 to allow the reference device's second thread to run asynchronously (that is, multiple command buffers are allowed to be outstanding). The reference hardware typically runs in a second thread; however, this second thread completes all its work before the primary thread can continue. |
Direct3D\ReferenceDevice\SimulateInfinitelyFastHW | DWORD | Set to 1 to make the reference device's simulated hardware process only a few limited commands to give the appearance that the reference device is really fast (by essentially doing nothing). The driver can use this key as a performance tool. |