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Output buffer that appears as a stream the shader may append to. Only structured buffers can take T types that are structures.
| Method | Description |
|---|---|
| Append | Appends a value to the end of the buffer. |
| GetDimensions | Gets the resource dimensions. |
The UAV format bound to this resource needs to be created with the DXGI_FORMAT_UNKNOWN format.
The UAV bound to this resource must have been created with D3D11_BUFFER_UAV_FLAG_APPEND.
For more information about an append structured buffer, see both sections: append and consume buffer and structured buffer.
Minimum Shader Model
This object is supported in the following shader models.
| Shader Model | Supported |
|---|---|
| Shader Model 5 and higher shader models | yes |
This object is supported for the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x | x |
See also