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The DWRITE_MATRIX structure specifies the graphics transform to be applied to rendered glyphs.
Syntax
struct DWRITE_MATRIX {
FLOAT m11;
FLOAT m12;
FLOAT m21;
FLOAT m22;
FLOAT dx;
FLOAT dy;
};
Members
m11
Type: FLOAT
A value indicating the horizontal scaling / cosine of rotation.
m12
Type: FLOAT
A value indicating the vertical shear / sine of rotation.
m21
Type: FLOAT
A value indicating the horizontal shear / negative sine of rotation.
m22
Type: FLOAT
A value indicating the vertical scaling / cosine of rotation.
dx
Type: FLOAT
A value indicating the horizontal shift (always orthogonal regardless of rotation).
dy
Type: FLOAT
A value indicating the vertical shift (always orthogonal regardless of rotation.)
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
| Header | dwrite.h |