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Initializes a one-time initialization structure.
Syntax
VOID InitOnceInitialize(
[out] PINIT_ONCE InitOnce
);
Parameters
[out] InitOnce
A pointer to the one-time initialization structure.
Return value
None
Remarks
The InitOnceInitialize function is used to initialize a one-time initialization structure dynamically. To initialize the structure statically, assign the constant INIT_ONCE_STATIC_INIT to the structure variable.
To compile an application that uses this function, define _WIN32_WINNT as 0x0600 or later. For more information, see Using the Windows Headers.
A one-time initialization object cannot be moved or copied. The process must not modify the initialization object, and must instead treat it as logically opaque. Only use the one-time initialization functions to manage one-time initialization objects.
Examples
The following example calls InitOnceInitialize to initialize the one-time initialization structure named InitOnce. Alternatively, the structure can be declared as a global variable as shown in Using One-Time Initialization.
//Requires Windows Vista, Windows Server 2008 or later
#define _WIN32_WINNT 0x0600
#include <windows.h>
BOOL StartInitialization()
{
INIT_ONCE InitOnce;
InitOnceInitialize(&InitOnce);
//...
return TRUE;
}
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client | Windows Vista [desktop apps | UWP apps] |
| Minimum supported server | Windows Server 2008 [desktop apps | UWP apps] |
| Target Platform | Windows |
| Header | synchapi.h (include Windows.h on Windows 7, Windows Server 2008 Windows Server 2008 R2) |
| Library | Kernel32.lib |
| DLL | Kernel32.dll |