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Gets an array of vectors.
Syntax
HRESULT GetVectorArray(
[in] D3DXHANDLE hParameter,
[out] D3DXVECTOR4 *pVector,
[in] UINT Count
);
Parameters
-
hParameter [in]
-
Type: D3DXHANDLE
Unique identifier. See Handles (Direct3D 9).
-
pVector [out]
-
Type: D3DXVECTOR4*
Returns an array of 4D floating point vectors.
-
Count [in]
-
Type: UINT
Number of vectors in the array.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
Remarks
If the destination vectors are larger than the source vectors, only the initial components of each destination vector will be filled, and the remaining destination vector components will be set to zero.
Requirements
| Requirement | Value |
|---|---|
| Header |
|
| Library |
|
See also