Anteckning
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Draws a line strip in screen space with a specified input transformation matrix.
Syntax
HRESULT DrawTransform(
[in] const D3DXVECTOR3 *pVertexList,
[in] DWORD dwVertexListCount,
[in] const D3DXMATRIX *pTransform,
[in] D3DCOLOR Color
);
Parameters
-
pVertexList [in]
-
Type: const D3DXVECTOR3*
Array of vertices that make up the line. See D3DXVECTOR3.
-
dwVertexListCount [in]
-
Type: DWORD
Number of vertices in the vertex list.
-
pTransform [in]
-
Type: const D3DXMATRIX*
A scale, rotate, and translate (SRT) matrix for transforming the points. See D3DXMATRIX. If this matrix is a projection matrix, any stippled lines will be drawn with a perspective-correct stippling pattern. Or, you can transform the vertices and use ID3DXLine::Draw to draw the line with a nonperspective-correct stipple pattern.
-
Color [in]
-
Type: D3DCOLOR
Color of the line. See D3DCOLOR.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA.
Requirements
Requirement | Value |
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Header |
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Library |
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See also