Kommentar
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
Starts a loop...endloop - ps block.
Syntax
| loop aL, i# |
|---|
Where:
- aL is the Loop Counter Register holding the current loop count.
- i# is a Constant Integer Register. See remarks.
Remarks
| Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|---|---|---|---|---|---|---|---|---|
| loop | x | x |
- The Loop Counter Register (aL) holds the current loop count and can be used for relative addressing into Input Color Register (v#) inside the loop block.
- i#.x specifies the iteration count. The legal range is [0, 255]. Note that this instruction does not increment or decrement the value of i#.x.
- i#.y specifies the initial value of the Loop Counter Register (aL) register. The legal range is [0, 255]. Note that this instruction does not increment or decrement the value of i#.y.
- i#.z specifies the step/stride size. The legal range is [-128, 127].
- i#.w is not used by the loop block and has to be 0.
- Loop blocks may be nested. See Flow Control Limitations.
- When nested, the value of the Loop Counter Register (aL) refers to the immediate enclosing loop block.
- Loop blocks are allowed to be either completely inside an if* block or completely surrounding it. No straddling is allowed.
Example
loop aL, i3
add r1, r0, v2[ aL ]
endloop
Related topics