Not
Åtkomst till den här sidan kräver auktorisering. Du kan prova att logga in eller ändra kataloger.
Åtkomst till den här sidan kräver auktorisering. Du kan prova att ändra kataloger.
Gets one value and the status of the operation.
Syntax
uint Load(
in int Location,
out uint Status
);
Parameters
-
Location [in]
-
Type: int
The input address in bytes, which must be a multiple of 4.
-
Status [out]
-
Type: uint
The status of the operation. You can't access the status directly; instead, pass the status to the CheckAccessFullyMapped intrinsic function. CheckAccessFullyMapped returns TRUE if all values from the corresponding Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. If any values were taken from an unmapped tile, CheckAccessFullyMapped returns FALSE.
Return value
Type: uint
One value.
Remarks
This function is supported for the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x | x | x | x | x | x |
See also