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Returns the dimensions of the resource.
Syntax
void GetDimensions(
out UINT Width,
out UINT Height,
out UINT Elements,
out UINT NumberOfSamples
);
Parameters
-
Width [out]
-
Type: UINT
The resource width, in texels.
-
Height [out]
-
Type: UINT
The resource height, in texels.
-
Elements [out]
-
Type: UINT
The number of elements in the array.
-
NumberOfSamples [out]
-
Type: UINT
The number of sample locations.
Return value
Nothing
Remarks
This is a list of the overloaded versions of this method.
void GetDimensions(out float Width,
out float Height,
out float Elements,
out float NumberOfSamples);
This function is supported for the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x | x |
See also