Not
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Gets one value.
Syntax
T Load(
in int3 coord,
in int sampleindex
);
Parameters
-
coord [in]
-
Type: int3
The input location.
-
sampleindex [in]
-
Type: int
The sample index.
Return value
Type: T
One value, whose type matches the texture template type.
Remarks
This is a list of the overloaded versions of this method.
void Load(in int3 coord,
in int sampleindex,
in int2 offset);
This function is supported for the following types of shaders:
| Vertex | Hull | Domain | Geometry | Pixel | Compute |
|---|---|---|---|---|---|
| x | x |
See also