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The gluSphere function draws a sphere.
Syntax
void WINAPI gluSphere(
GLUquadric *qobj,
GLdouble radius,
GLint slices,
GLint stacks
);
Parameters
-
qobj
-
The quadric object (created with gluNewQuadric).
-
radius
-
The radius of the sphere.
-
slices
-
The number of subdivisions around the z-axis (similar to lines of longitude).
-
stacks
-
The number of subdivisions along the z-axis (similar to lines of latitude).
Return value
This function does not return a value.
Remarks
The gluSphere function draws a sphere of the given radius centered around the origin. The sphere is subdivided around the z-axis into slices and along the z-axis into stacks (similar to lines of longitude and latitude).
If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), any normals generated point away from the center of the sphere. Otherwise, they point toward the center of the sphere.
If texturing is turned on (with gluQuadricTexture): texture coordinates are generated so that t ranges from 0.0 at z = -radius to 1.0 at z = radius (t increases linearly along longitudinal lines); and s ranges from 0.0 at the positive y-axis, to 0.25 at the positive x-axis, to 0.5 at the negative y-axis, to 0.75 at the negative x-axis, and back to 1.0 at the positive y-axis.
Requirements
| Requirement | Value |
|---|---|
| Minimum supported client |
Windows 2000 Professional [desktop apps only] |
| Minimum supported server |
Windows 2000 Server [desktop apps only] |
| Header |
|
| Library |
|
| DLL |
|