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Actor timers and reminders

Actors can schedule periodic work on themselves by registering either timers or reminders. This article shows how to use timers and reminders and explains the differences between them.

Actor timers

Actor timers provide a simple wrapper around a .NET or Java timer to ensure that the callback methods respect the turn-based concurrency guarantees that the Actors runtime provides.

Actors can use the RegisterTimer(C#) or registerTimer(Java) and UnregisterTimer(C#) or unregisterTimer(Java) methods on their base class to register and unregister their timers. The example below shows the use of timer APIs. The APIs are very similar to the .NET timer or Java timer. In this example, when the timer is due, the Actors runtime will call the MoveObject(C#) or moveObject(Java) method. The method is guaranteed to respect the turn-based concurrency. This means that no other actor methods or timer/reminder callbacks will be in progress until this callback completes execution.

class VisualObjectActor : Actor, IVisualObject
{
    private IActorTimer _updateTimer;

    public VisualObjectActor(ActorService actorService, ActorId actorId)
        : base(actorService, actorId)
    {
    }

    protected override Task OnActivateAsync()
    {
        ...

        _updateTimer = RegisterTimer(
            MoveObject,                     // Callback method
            null,                           // Parameter to pass to the callback method
            TimeSpan.FromMilliseconds(15),  // Amount of time to delay before the callback is invoked
            TimeSpan.FromMilliseconds(15)); // Time interval between invocations of the callback method

        return base.OnActivateAsync();
    }

    protected override Task OnDeactivateAsync()
    {
        if (_updateTimer != null)
        {
            UnregisterTimer(_updateTimer);
        }

        return base.OnDeactivateAsync();
    }

    private Task MoveObject(object state)
    {
        ...
        return Task.FromResult(true);
    }
}
public class VisualObjectActorImpl extends FabricActor implements VisualObjectActor
{
    private ActorTimer updateTimer;

    public VisualObjectActorImpl(FabricActorService actorService, ActorId actorId)
    {
        super(actorService, actorId);
    }

    @Override
    protected CompletableFuture onActivateAsync()
    {
        ...

        return this.stateManager()
                .getOrAddStateAsync(
                        stateName,
                        VisualObject.createRandom(
                                this.getId().toString(),
                                new Random(this.getId().toString().hashCode())))
                .thenApply((r) -> {
                    this.registerTimer(
                            (o) -> this.moveObject(o),                        // Callback method
                            "moveObject",
                            null,                                             // Parameter to pass to the callback method
                            Duration.ofMillis(10),                            // Amount of time to delay before the callback is invoked
                            Duration.ofMillis(timerIntervalInMilliSeconds));  // Time interval between invocations of the callback method
                    return null;
                });
    }

    @Override
    protected CompletableFuture onDeactivateAsync()
    {
        if (updateTimer != null)
        {
            unregisterTimer(updateTimer);
        }

        return super.onDeactivateAsync();
    }

    private CompletableFuture moveObject(Object state)
    {
        ...
        return this.stateManager().getStateAsync(this.stateName).thenCompose(v -> {
            VisualObject v1 = (VisualObject)v;
            v1.move();
            return (CompletableFuture<?>)this.stateManager().setStateAsync(stateName, v1).
                    thenApply(r -> {
                      ...
                      return null;});
        });
    }
}

The next period of the timer starts after the callback completes execution. This implies that the timer is stopped while the callback is executing and is started when the callback finishes.

The Actors runtime saves changes made to the actor's State Manager when the callback finishes. If an error occurs in saving the state, that actor object will be deactivated and a new instance will be activated.

Unlike reminders, timers can't be updated. If RegisterTimer is called again, a new timer will be registered.

All timers are stopped when the actor is deactivated as part of garbage collection. No timer callbacks are invoked after that. Also, the Actors runtime does not retain any information about the timers that were running before deactivation. It is up to the actor to register any timers that it needs when it is reactivated in the future. For more information, see the section on actor garbage collection.

Actor reminders

Reminders are a mechanism to trigger persistent callbacks on an actor at specified times. Their functionality is similar to timers. But unlike timers, reminders are triggered under all circumstances until the actor explicitly unregisters them or the actor is explicitly deleted. Specifically, reminders are triggered across actor deactivations and failovers because the Actors runtime persists information about the actor's reminders using actor state provider. Also unlike timers, existing reminders can be updated by calling the registration method (RegisterReminderAsync) again using the same reminderName.

Note

The reliability of reminders is tied to the state reliability guarantees provided by the actor state provider. This means that for actors whose state persistence is set to None, the reminders will not fire after a failover.

To register a reminder, an actor calls the RegisterReminderAsync method provided on the base class, as shown in the following example:

protected override async Task OnActivateAsync()
{
    string reminderName = "Pay cell phone bill";
    int amountInDollars = 100;

    IActorReminder reminderRegistration = await this.RegisterReminderAsync(
        reminderName,
        BitConverter.GetBytes(amountInDollars),
        TimeSpan.FromDays(3),    //The amount of time to delay before firing the reminder
        TimeSpan.FromDays(1));    //The time interval between firing of reminders
}
@Override
protected CompletableFuture onActivateAsync()
{
    String reminderName = "Pay cell phone bill";
    int amountInDollars = 100;

    ActorReminder reminderRegistration = this.registerReminderAsync(
            reminderName,
            state,
            dueTime,    //The amount of time to delay before firing the reminder
            period);    //The time interval between firing of reminders
}

In this example, "Pay cell phone bill" is the reminder name. This is a string that the actor uses to uniquely identify a reminder. BitConverter.GetBytes(amountInDollars)(C#) is the context that is associated with the reminder. It will be passed back to the actor as an argument to the reminder callback, i.e. IRemindable.ReceiveReminderAsync(C#) or Remindable.receiveReminderAsync(Java).

Actors that use reminders must implement the IRemindable interface, as shown in the example below.

public class ToDoListActor : Actor, IToDoListActor, IRemindable
{
    public ToDoListActor(ActorService actorService, ActorId actorId)
        : base(actorService, actorId)
    {
    }

    public Task ReceiveReminderAsync(string reminderName, byte[] context, TimeSpan dueTime, TimeSpan period)
    {
        if (reminderName.Equals("Pay cell phone bill"))
        {
            int amountToPay = BitConverter.ToInt32(context, 0);
            System.Console.WriteLine("Please pay your cell phone bill of ${0}!", amountToPay);
        }
        return Task.FromResult(true);
    }
}
public class ToDoListActorImpl extends FabricActor implements ToDoListActor, Remindable
{
    public ToDoListActor(FabricActorService actorService, ActorId actorId)
    {
        super(actorService, actorId);
    }

    public CompletableFuture receiveReminderAsync(String reminderName, byte[] context, Duration dueTime, Duration period)
    {
        if (reminderName.equals("Pay cell phone bill"))
        {
            int amountToPay = ByteBuffer.wrap(context).getInt();
            System.out.println("Please pay your cell phone bill of " + amountToPay);
        }
        return CompletableFuture.completedFuture(true);
    }

When a reminder is triggered, the Reliable Actors runtime will invoke the ReceiveReminderAsync(C#) or receiveReminderAsync(Java) method on the Actor. An actor can register multiple reminders, and the ReceiveReminderAsync(C#) or receiveReminderAsync(Java) method is invoked when any of those reminders is triggered. The actor can use the reminder name that is passed in to the ReceiveReminderAsync(C#) or receiveReminderAsync(Java) method to figure out which reminder was triggered.

The Actors runtime saves the actor's state when the ReceiveReminderAsync(C#) or receiveReminderAsync(Java) call finishes. If an error occurs in saving the state, that actor object will be deactivated and a new instance will be activated.

To unregister a reminder, an actor calls the UnregisterReminderAsync(C#) or unregisterReminderAsync(Java) method, as shown in the examples below.

IActorReminder reminder = GetReminder("Pay cell phone bill");
Task reminderUnregistration = await UnregisterReminderAsync(reminder);
ActorReminder reminder = getReminder("Pay cell phone bill");
CompletableFuture reminderUnregistration = unregisterReminderAsync(reminder);

As shown above, the UnregisterReminderAsync(C#) or unregisterReminderAsync(Java) method accepts an IActorReminder(C#) or ActorReminder(Java) interface. The actor base class supports a GetReminder(C#) or getReminder(Java) method that can be used to retrieve the IActorReminder(C#) or ActorReminder(Java) interface by passing in the reminder name. This is convenient because the actor does not need to persist the IActorReminder(C#) or ActorReminder(Java) interface that was returned from the RegisterReminder(C#) or registerReminder(Java) method call.

Next Steps

Learn about Reliable Actor events and reentrancy: