RecognitionConfidence Enum
Definition
Important
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Specifies the confidence level that the GestureRecognizer determines for a particular ink gesture.
public enum class RecognitionConfidence
public enum RecognitionConfidence
type RecognitionConfidence =
Public Enum RecognitionConfidence
- Inheritance
Fields
Name | Value | Description |
---|---|---|
Strong | 0 | Indicates strong confidence in the recognition result. |
Intermediate | 1 | Indicates intermediate confidence in the recognition result. |
Poor | 2 | Indicates poor confidence in the recognition result. |
Examples
The following example demonstrates how to identify a gesture on an InkCanvas. This example assumes that there is an InkCanvas called inkCanvas1
and that its Gesture event has been connected to the event handler in this example.
void inkCanvas1_Gesture(object sender, InkCanvasGestureEventArgs e)
{
ReadOnlyCollection<GestureRecognitionResult> gestureResults =
e.GetGestureRecognitionResults();
// Check the first recognition result for a gesture.
if (gestureResults[0].RecognitionConfidence ==
RecognitionConfidence.Strong)
{
switch (gestureResults[0].ApplicationGesture)
{
case ApplicationGesture.Down:
// Do something.
break;
case ApplicationGesture.ArrowDown:
// Do something.
break;
case ApplicationGesture.Circle:
// Do something.
break;
}
}
}
Sub inkCanvas1_Gesture(ByVal sender As Object, _
ByVal e As InkCanvasGestureEventArgs) Handles inkCanvas1.Gesture
Dim gestureResults As ReadOnlyCollection(Of GestureRecognitionResult)
gestureResults = e.GetGestureRecognitionResults()
' Check the first recognition result for a gesture.
If gestureResults(0).RecognitionConfidence = _
RecognitionConfidence.Strong Then
Select Case gestureResults(0).ApplicationGesture
Case ApplicationGesture.Down
' Do something.
Case ApplicationGesture.ArrowDown
' Do something.
Case ApplicationGesture.Circle
' Do something.
End Select
End If
End Sub
Remarks
XAML Text Usage
This class is not typically used in XAML.