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System.Windows.Input Namespace

Most of the types in this namespace support the Windows Presentation Foundation (WPF) input system. This includes device abstraction classes for mouse, keyboard, and stylus devices, a common input manager class, support for commanding and custom commands, and various utility classes. However, some of the types are applicable beyond WPF.

Classes

AccessKeyEventArgs

Provides information for access keys events.

AccessKeyManager

Maintains the registration of all access keys and the handling of interop keyboard commands between Windows Forms, Win32, and Windows Presentation Foundation (WPF).

AccessKeyPressedEventArgs

Provides data for the AccessKeyManager routed event.

ApplicationCommands

Provides a standard set of application related commands.

CanExecuteChangedEventManager

Provides a WeakEventManager implementation so that you can use the "weak event listener" pattern to attach listeners for the CanExecuteChanged event.

CanExecuteRoutedEventArgs

Provides data for the CanExecute and PreviewCanExecute routed events.

CommandBinding

Binds a RoutedCommand to the event handlers that implement the command.

CommandBindingCollection

Represents a collection of CommandBinding objects.

CommandConverter

Converts an ICommand object to and from other types.

CommandManager

Provides command related utility methods that register CommandBinding and InputBinding objects for class owners and commands, add and remove command event handlers, and provides services for querying the status of a command.

ComponentCommands

Provides a standard set of component-related commands, which have predefined key input gestures and Text properties.

Cursor

Represents the image used for the mouse pointer.

CursorConverter

Converts a Cursor object to and from other types.

Cursors

Defines a set of default cursors.

ExecutedRoutedEventArgs

Provides data for the Executed and PreviewExecuted routed events.

FocusManager

Provides a set of static methods, attached properties, and events for determining and setting focus scopes and for setting the focused element within the scope.

InertiaExpansionBehavior

Controls the deceleration of a resizing manipulation during inertia.

InertiaRotationBehavior

Controls the deceleration of a rotation manipulation during inertia.

InertiaTranslationBehavior

Controls deceleration on a translation manipulation during inertia.

InputBinding

Represents a binding between an InputGesture and a command. The command is potentially a RoutedCommand.

InputBindingCollection

Represents an ordered collection of InputBinding objects.

InputDevice

Abstract class that describes an input device.

InputEventArgs

Provides data for input related events.

InputGesture

Abstract class that describes input device gestures.

InputGestureCollection

Represents an ordered collection of InputGesture objects.

InputLanguageChangedEventArgs

Contains arguments associated with the InputLanguageChanged event.

InputLanguageChangingEventArgs

Contains arguments associated with the InputLanguageChanging event.

InputLanguageEventArgs

Provides a base class for arguments for events dealing with a change in input language.

InputLanguageManager

Provides facilities for managing input languages in Windows Presentation Foundation (WPF).

InputManager

Manages all the input systems in Windows Presentation Foundation (WPF).

InputMethod

Provides facilities for managing and interacting with the Text Services Framework, which provides support for alternate text input methods such as speech and handwriting.

InputMethodStateChangedEventArgs

Contains arguments associated with the StateChanged event.

InputScope

Represents information related to the scope of data provided by an input method.

InputScopeConverter

Converts a InputScope to and from other types.

InputScopeName

Defines a name for text input patterns.

InputScopeNameConverter

Converts instances of InputScopeName to and from other data types.

InputScopePhrase

Represents a suggested input text pattern.

KeyBinding

Binds a KeyGesture to a RoutedCommand (or another ICommand implementation).

Keyboard

Represents the keyboard device.

KeyboardDevice

Abstract class that represents a keyboard device.

KeyboardEventArgs

Provides data for keyboard-related events.

KeyboardFocusChangedEventArgs

Provides data for LostKeyboardFocus and GotKeyboardFocus routed events, as well as related attached and Preview events.

KeyboardInputProviderAcquireFocusEventArgs

Provides data for the KeyboardInputProviderAcquireFocus event.

KeyboardNavigation

Provides logical and directional navigation between focusable objects.

KeyConverter

Converts a Key object to and from other types.

KeyEventArgs

Provides data for the KeyUp and KeyDown routed events, as well as related attached and Preview events.

KeyGesture

Defines a keyboard combination that can be used to invoke a command.

KeyGestureConverter

Converts a KeyGesture object to and from other types.

KeyGestureValueSerializer

Converts instances of String to and from instances of KeyGesture.

KeyInterop

Provides static methods to convert between Win32 Virtual-Keys and the WPF Key enumeration.

KeyValueSerializer

Converts instances of String to and from instances of Key.

Manipulation

Contains methods to get and update information about a manipulation.

ManipulationBoundaryFeedbackEventArgs

Provides data for the ManipulationBoundaryFeedback event.

ManipulationCompletedEventArgs

Provides data for the ManipulationCompleted event.

ManipulationDelta

Contains transformation data that is accumulated when manipulation events occur.

ManipulationDeltaEventArgs

Provides data for the ManipulationDelta event.

ManipulationInertiaStartingEventArgs

Provides data for the ManipulationInertiaStarting event.

ManipulationPivot

Specifies how a rotation occurs with one point of user input.

ManipulationStartedEventArgs

Provides data for the ManipulationStarted event.

ManipulationStartingEventArgs

Provides data for the ManipulationStarting, event.

ManipulationVelocities

Describes the speed at which manipulations occurs.

MediaCommands

Provides a standard set of media related commands.

ModifierKeysConverter

Converts a ModifierKeys object to and from other types.

ModifierKeysValueSerializer

Converts instances of String to and from instances of ModifierKeys.

Mouse

Represents the mouse device to a specific thread.

MouseActionConverter

Converts a MouseAction object to and from other types.

MouseActionValueSerializer

Converts instances of String to and from instances of MouseAction.

MouseBinding

Binds a MouseGesture to a RoutedCommand (or another ICommand implementation).

MouseButtonEventArgs

Provides data for mouse button related events.

MouseDevice

Represents a mouse device.

MouseEventArgs

Provides data for mouse related routed events that do not specifically involve mouse buttons or the mouse wheel, for example MouseMove.

MouseGesture

Defines a mouse input gesture that can be used to invoke a command.

MouseGestureConverter

Converts a MouseGesture object to and from other types.

MouseGestureValueSerializer

Converts instances of String to and from instances of ModifierKeys.

MouseWheelEventArgs

Provides data for various events that report changes to the mouse wheel delta value of a mouse device.

NavigationCommands

Provides a standard set of navigation-related commands.

NotifyInputEventArgs

Provides data for raw input being processed by the InputManager.

PreProcessInputEventArgs

Provides data for preprocess input events.

ProcessInputEventArgs

Provides data for postprocess input events.

QueryCursorEventArgs

Provides data for the QueryCursor event.

RoutedCommand

Defines a command that implements ICommand and is routed through the element tree.

RoutedUICommand

Defines an ICommand that is routed through the element tree and contains a text property.

StagingAreaInputItem

Encapsulates an input event when it is being processed by the input manager.

Stylus

Provides access to general information about a tablet pen.

StylusButton

Represents a button on a stylus.

StylusButtonCollection

Contains a collection of StylusButton objects.

StylusButtonEventArgs

Provides data for the StylusButtonDown and StylusButtonUp events.

StylusDevice

Represents a tablet pen used with a Tablet PC.

StylusDeviceCollection

Contains the StylusDevice objects that represent a Tablet PC's stylus devices.

StylusDownEventArgs

Provides data for the StylusDown event.

StylusEventArgs

Provides data for several of the events that are associated with the Stylus class.

StylusPointCollection

Contains a collection of StylusPoint objects.

StylusPointDescription

Specifies the properties that are in a StylusPoint.

StylusPointProperties

Contains a StylusPointProperty for each property that the WPF supports.

StylusPointProperty

Represents a property stored in a StylusPoint.

StylusPointPropertyInfo

Specifies the constraints of a property in a StylusPoint.

StylusSystemGestureEventArgs

Provides data for the StylusSystemGesture event.

Tablet

Provides access to static methods that return the tablet devices attached to the system.

TabletDevice

Represents the digitizer device of a Tablet PC.

TabletDeviceCollection

Contains the TabletDevice objects that represent the digitizer devices of a tablet device.

TextComposition

Represents a composition related to text input which includes the composition text itself, any related control or system text, and a state of completion for the composition.

TextCompositionEventArgs

Contains arguments associated with changes to a TextComposition.

TextCompositionManager

Provides facilities for managing events related to input and text compositions.

Touch

Provides an application-level service that processes multitouch input from the operating system and raises the FrameReported event.

TouchDevice

Represents a single touch input produced by a finger on a touchscreen.

TouchEventArgs

Provides data for touch input events.

TouchFrameEventArgs

Provides data for the FrameReported event.

TouchPoint

Represents a single touch point from a multitouch message source.

TouchPointCollection

Contains a collection of TouchPoint objects.

TraversalRequest

Represents a request to move focus to another control.

Structs

StylusPoint

Represents a single data point collected from the digitizer and stylus.

Interfaces

ICommand

Defines a command.

ICommandSource

Defines an object that knows how to invoke a command.

IInputLanguageSource

Defines necessary facilities for an object that intends to behave as an input language source.

IManipulator

Provides the position of input that is needed to create a manipulation.

Enums

CaptureMode

Specifies the mouse capture policies.

CursorType

Specifies the built in cursor types.

FocusNavigationDirection

Specifies the direction within a user interface (UI) in which a desired focus change request is attempted. The direction is either based on tab order or by relative direction in layout.

ImeConversionModeValues

Describes a mode of input conversion to be performed by an input method.

ImeSentenceModeValues

Specifies the mode of sentence conversion performed by an input method.

InputMethodState

Describes the state of an InputMethod.

InputMode

Specifies the possible values for the input mode.

InputScopeNameValue

Specifies the input scope name which modifies how input from alternative input methods is interpreted.

InputType

Specifies the possible types of input being reported.

Key

Specifies the possible key values on a keyboard.

KeyboardNavigationMode

Specifies the possible values for changes in focus when logical and directional navigation occurs.

KeyStates

Specifies constants that define the state of a key.

ManipulationModes

Specifies how manipulation events are interpreted.

ModifierKeys

Specifies the set of modifier keys.

MouseAction

Specifies constants that define actions performed by the mouse.

MouseButton

Defines values that specify the buttons on a mouse device.

MouseButtonState

Specifies the possible states of a mouse button.

RestoreFocusMode

Specifies how Windows Presentation Foundation (WPF) restores focus to the window.

SpeechMode

Specifies the mode of interpretation for speech input.

StylusButtonState

Represents the state of a StylusButton.

StylusPointPropertyUnit

Specifies the unit of measurement for a StylusPoint property.

SystemGesture

Defines the available system gestures.

TabletDeviceType

Defines values for the type of devices the tablet device uses.

TabletHardwareCapabilities

Defines values that specify the hardware capabilities of a tablet device, including desktop digitizers and mice.

TextCompositionAutoComplete

Defines a set of states for the handling of automatic completion of a text composition.

TouchAction

Describes the action of a specific touch point.

Delegates

AccessKeyPressedEventHandler

Represents the method that will handle the AccessKeyPressed attached event.

CanExecuteRoutedEventHandler

Represents the method that will handle the CanExecute event.

ExecutedRoutedEventHandler

Represents the method that will handle the Executed and PreviewExecuted routed events, as well as related attached events.

InputEventHandler

Represents the method that handles input related routed events.

InputLanguageEventHandler

Represents the method that will handle the InputLanguageChanged and InputLanguageChanging events.

InputMethodStateChangedEventHandler

Represents the method that will handle the StateChanged event.

KeyboardEventHandler

Represents the method that will handle keyboard-related routed events.

KeyboardFocusChangedEventHandler

Represents the method that will handle the LostKeyboardFocus and GotKeyboardFocus routed events, as well as related attached and Preview events.

KeyboardInputProviderAcquireFocusEventHandler

Represents the method that will handle the KeyboardInputProviderAcquireFocus event.

KeyEventHandler

Represents the method that will handle the KeyUp and KeyDown routed events, as well as related attached and Preview events.

MouseButtonEventHandler

Represents the method that will handle mouse button related routed events, for example MouseLeftButtonDown.

MouseEventHandler

Represents the method that will handle mouse related routed events that do not specifically involve mouse buttons or the mouse wheel; for example, MouseMove.

MouseWheelEventHandler

Represents the method that will handle the MouseWheel and MouseWheel routed events, as well as related attached and Preview events.

NotifyInputEventHandler

Represents the method that will handle PreNotifyInput and PostNotifyInput events.

PreProcessInputEventHandler

Represents the method that will handle the PreProcessInput event.

ProcessInputEventHandler

Represents the method that will handle the PostProcessInput event.

QueryCursorEventHandler

Represents the method that will handle the QueryCursor and QueryCursor events, as well as the QueryCursor attached event.

StylusButtonEventHandler

Represents the method that handles either the StylusButtonDown event or the StylusButtonUp event of a UIElement.

StylusDownEventHandler

Represents the method that handles the StylusDown event, as well as several variations, including the corresponding Preview event. Also re-exposes the event in the base element classes.

StylusEventHandler

Represents the method that handles a stylus event for a class that the implements the IInputElement interface.

StylusSystemGestureEventHandler

Represents the method that handles the StylusSystemGesture event of a UIElement.

TextCompositionEventHandler

Represents the method that will handle the routed events related to the TextComposition and TextCompositionManager classes, for example TextInput.

TouchFrameEventHandler

Represents the method that will handle the FrameReported event of a Touch.