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GlyphRunDrawing.ForegroundBrush Property

Definition

Gets or sets the foreground brush of the GlyphRunDrawing.

public:
 property System::Windows::Media::Brush ^ ForegroundBrush { System::Windows::Media::Brush ^ get(); void set(System::Windows::Media::Brush ^ value); };
public System.Windows.Media.Brush ForegroundBrush { get; set; }
member this.ForegroundBrush : System.Windows.Media.Brush with get, set
Public Property ForegroundBrush As Brush

Property Value

The brush that paints the GlyphRun. The default value is null.

Examples

The following example uses a GlyphRunDrawing to draw the text "Hello World".

GlyphRun theGlyphRun = new GlyphRun(
    new GlyphTypeface(new Uri(@"C:\WINDOWS\Fonts\TIMES.TTF")),
    0,
    false,
    13.333333333333334,
    new ushort[]{43, 72, 79, 79, 82, 3, 58, 82, 85, 79, 71},
    new Point(0, 12.29),
    new double[]{
        9.62666666666667, 7.41333333333333, 2.96, 
        2.96, 7.41333333333333, 3.70666666666667, 
        12.5866666666667, 7.41333333333333, 
        4.44, 2.96, 7.41333333333333},
    null,
    null,
    null,
    null,
    null,
    null

    );

GlyphRunDrawing gDrawing = new GlyphRunDrawing(Brushes.Black, theGlyphRun);
<GlyphRunDrawing ForegroundBrush="Black">
  <GlyphRunDrawing.GlyphRun>
    <GlyphRun 
      CaretStops="{x:Null}" 
      ClusterMap="{x:Null}" 
      IsSideways="False" 
      GlyphOffsets="{x:Null}" 
      GlyphIndices="43 72 79 79 82 3 58 82 85 79 71" 
      BaselineOrigin="0,12.29"  
      FontRenderingEmSize="13.333333333333334" 
      DeviceFontName="{x:Null}" 
      AdvanceWidths="9.62666666666667 7.41333333333333 2.96 2.96 7.41333333333333 3.70666666666667 12.5866666666667 7.41333333333333 4.44 2.96 7.41333333333333" 
      BidiLevel="0">
      <GlyphRun.GlyphTypeface>
        <GlyphTypeface FontUri="C:\WINDOWS\Fonts\TIMES.TTF" />
      </GlyphRun.GlyphTypeface>
    </GlyphRun>
  </GlyphRunDrawing.GlyphRun>
</GlyphRunDrawing>

A GlyphRun is a low-level object intended for use with fixed-format document presentation and print scenarios. A simpler way to draw text to the screen is to use a Label or a TextBlock. For more information about GlyphRun, see the Introduction to the GlyphRun Object and Glyphs Element overview.

Remarks

Dependency Property Information

Identifier field ForegroundBrushProperty
Metadata properties set to true None

Applies to