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Model3DCollection Class

Definition

Represents an ordered collection of Model3D objects.

public ref class Model3DCollection sealed : System::Windows::Media::Animation::Animatable, System::Collections::Generic::ICollection<System::Windows::Media::Media3D::Model3D ^>, System::Collections::Generic::IEnumerable<System::Windows::Media::Media3D::Model3D ^>, System::Collections::Generic::IList<System::Windows::Media::Media3D::Model3D ^>, System::Collections::IList
public sealed class Model3DCollection : System.Windows.Media.Animation.Animatable, System.Collections.Generic.ICollection<System.Windows.Media.Media3D.Model3D>, System.Collections.Generic.IEnumerable<System.Windows.Media.Media3D.Model3D>, System.Collections.Generic.IList<System.Windows.Media.Media3D.Model3D>, System.Collections.IList
type Model3DCollection = class
    inherit Animatable
    interface IList
    interface ICollection
    interface IList<Model3D>
    interface ICollection<Model3D>
    interface seq<Model3D>
    interface IEnumerable
type Model3DCollection = class
    inherit Animatable
    interface IList
    interface ICollection
    interface IEnumerable
    interface IList<Model3D>
    interface ICollection<Model3D>
    interface seq<Model3D>
type Model3DCollection = class
    inherit Animatable
    interface ICollection<Model3D>
    interface seq<Model3D>
    interface IEnumerable
    interface IList<Model3D>
    interface ICollection
    interface IList
Public NotInheritable Class Model3DCollection
Inherits Animatable
Implements ICollection(Of Model3D), IEnumerable(Of Model3D), IList, IList(Of Model3D)
Inheritance
Implements

Examples

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Media3D;

namespace SDKSample
{
    public partial class EmissiveMaterialExample : Page
    {
        public EmissiveMaterialExample()
        {

            // Declare scene objects.
            Viewport3D myViewport3D = new Viewport3D();
            Model3DGroup myModel3DGroup = new Model3DGroup();
            GeometryModel3D myGeometryModel = new GeometryModel3D();
            ModelVisual3D myModelVisual3D = new ModelVisual3D();

            // Defines the camera used to view the 3D object. In order to view the 3D object,
            // the camera must be positioned and pointed such that the object is within view 
            // of the camera.
            PerspectiveCamera myPCamera = new PerspectiveCamera();

            // Specify where in the 3D scene the camera is.
            myPCamera.Position = new Point3D(0, 0, 2);

            // Specify the direction that the camera is pointing.
            myPCamera.LookDirection = new Vector3D(0, 0, -1);

            // Define camera's horizontal field of view in degrees.
            myPCamera.FieldOfView = 60;

            // Asign the camera to the viewport
            myViewport3D.Camera = myPCamera;

            // Define the lights cast in the scene. Without light, the 3D object cannot 
            // be seen. Note: to illuminate an object from additional directions, create 
            // additional lights.
            DirectionalLight myDirectionalLight = new DirectionalLight();
            myDirectionalLight.Color = Colors.White;
            myDirectionalLight.Direction = new Vector3D(-0.61, -0.5, -0.61);

            myModel3DGroup.Children.Add(myDirectionalLight);

            // The geometry specifes the shape of the 3D plane. In this sample, a flat sheet 
            // is created.
            MeshGeometry3D myMeshGeometry3D = new MeshGeometry3D();

            // Create a collection of normal vectors for the MeshGeometry3D.
            Vector3DCollection myNormalCollection = new Vector3DCollection();
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myNormalCollection.Add(new Vector3D(0,0,1));
            myMeshGeometry3D.Normals = myNormalCollection;

            // Create a collection of vertex positions for the MeshGeometry3D. 
            Point3DCollection myPositionCollection = new Point3DCollection();
            myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
            myPositionCollection.Add(new Point3D(0.5, -0.5, 0.5));
            myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
            myPositionCollection.Add(new Point3D(0.5, 0.5, 0.5));
            myPositionCollection.Add(new Point3D(-0.5, 0.5, 0.5));
            myPositionCollection.Add(new Point3D(-0.5, -0.5, 0.5));
            myMeshGeometry3D.Positions = myPositionCollection;

            // Create a collection of texture coordinates for the MeshGeometry3D.
            PointCollection myTextureCoordinatesCollection = new PointCollection();
            myTextureCoordinatesCollection.Add(new Point(0, 0));
            myTextureCoordinatesCollection.Add(new Point(1, 0));
            myTextureCoordinatesCollection.Add(new Point(1, 1));
            myTextureCoordinatesCollection.Add(new Point(1, 1));
            myTextureCoordinatesCollection.Add(new Point(0, 1));
            myTextureCoordinatesCollection.Add(new Point(0, 0));
            myMeshGeometry3D.TextureCoordinates = myTextureCoordinatesCollection;

            // Create a collection of triangle indices for the MeshGeometry3D.
            Int32Collection myTriangleIndicesCollection = new Int32Collection();
            myTriangleIndicesCollection.Add(0);
            myTriangleIndicesCollection.Add(1);
            myTriangleIndicesCollection.Add(2);
            myTriangleIndicesCollection.Add(3);
            myTriangleIndicesCollection.Add(4);
            myTriangleIndicesCollection.Add(5);
            myMeshGeometry3D.TriangleIndices = myTriangleIndicesCollection;

            // Apply the mesh to the geometry model.
            myGeometryModel.Geometry = myMeshGeometry3D;
            // The material property of GeometryModel3D specifies the material applied to the 3D object.  
            // In this sample the material applied to the 3D object is made up of two materials layered  
            // on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial 
            // layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of  
            // the gradient toward blue.

            // Create a horizontal linear gradient with four stops.   
            LinearGradientBrush myHorizontalGradient = new LinearGradientBrush();
            myHorizontalGradient.StartPoint = new Point(0, 0.5);
            myHorizontalGradient.EndPoint = new Point(1, 0.5);
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Yellow, 0.0));
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Red, 0.25));
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.Blue, 0.75));
            myHorizontalGradient.GradientStops.Add(new GradientStop(Colors.LimeGreen, 1.0));

            // Define material that will use the gradient.
            DiffuseMaterial myDiffuseMaterial = new DiffuseMaterial(myHorizontalGradient);

            // Add this gradient to a MaterialGroup.
            MaterialGroup myMaterialGroup = new MaterialGroup();
            myMaterialGroup.Children.Add(myDiffuseMaterial);

            // Define an Emissive Material with a blue brush.
            Color c = new Color();
            c.ScA = 1;
            c.ScB = 255;
            c.ScR = 0;
            c.ScG = 0;
            EmissiveMaterial myEmissiveMaterial = new EmissiveMaterial(new SolidColorBrush(c));

            // Add the Emmisive Material to the Material Group.
            myMaterialGroup.Children.Add(myEmissiveMaterial);

            // Add the composite material to the 3D model.
            myGeometryModel.Material = myMaterialGroup;
            // Apply a transform to the object. In this sample, a rotation transform is applied,  
            // rendering the 3D object rotated.
            RotateTransform3D myRotateTransform3D = new RotateTransform3D();
            AxisAngleRotation3D myAxisAngleRotation3d = new AxisAngleRotation3D();
            myAxisAngleRotation3d.Axis = new Vector3D(0,3,0);
            myAxisAngleRotation3d.Angle = 40;
            myRotateTransform3D.Rotation = myAxisAngleRotation3d;
            myGeometryModel.Transform = myRotateTransform3D;

            // Add the geometry model to the model group.
            myModel3DGroup.Children.Add(myGeometryModel);

            // Add the group of models to the ModelVisual3d.
            myModelVisual3D.Content = myModel3DGroup; 
            myViewport3D.Children.Add(myModelVisual3D);

            // Apply the viewport to the page so it will be rendered.
            this.Content = myViewport3D;
        }
    }
}

Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Media.Media3D

Namespace SDKSample
    Partial Public Class EmissiveMaterialExample
        Inherits Page
        Public Sub New()

            ' Declare scene objects.
            Dim myViewport3D As New Viewport3D()
            Dim myModel3DGroup As New Model3DGroup()
            Dim myGeometryModel As New GeometryModel3D()
            Dim myModelVisual3D As New ModelVisual3D()

            ' Defines the camera used to view the 3D object. In order to view the 3D object,
            ' the camera must be positioned and pointed such that the object is within view 
            ' of the camera.
            Dim myPCamera As New PerspectiveCamera()

            ' Specify where in the 3D scene the camera is.
            myPCamera.Position = New Point3D(0, 0, 2)

            ' Specify the direction that the camera is pointing.
            myPCamera.LookDirection = New Vector3D(0, 0, -1)

            ' Define camera's horizontal field of view in degrees.
            myPCamera.FieldOfView = 60

            ' Asign the camera to the viewport
            myViewport3D.Camera = myPCamera

            ' Define the lights cast in the scene. Without light, the 3D object cannot 
            ' be seen. Note: to illuminate an object from additional directions, create 
            ' additional lights.
            Dim myDirectionalLight As New DirectionalLight()
            myDirectionalLight.Color = Colors.White
            myDirectionalLight.Direction = New Vector3D(-0.61, -0.5, -0.61)

            myModel3DGroup.Children.Add(myDirectionalLight)

            ' The geometry specifes the shape of the 3D plane. In this sample, a flat sheet 
            ' is created.
            Dim myMeshGeometry3D As New MeshGeometry3D()

            ' Create a collection of normal vectors for the MeshGeometry3D.
            Dim myNormalCollection As New Vector3DCollection()
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myNormalCollection.Add(New Vector3D(0,0,1))
            myMeshGeometry3D.Normals = myNormalCollection

            ' Create a collection of vertex positions for the MeshGeometry3D. 
            Dim myPositionCollection As New Point3DCollection()
            myPositionCollection.Add(New Point3D(-0.5, -0.5, 0.5))
            myPositionCollection.Add(New Point3D(0.5, -0.5, 0.5))
            myPositionCollection.Add(New Point3D(0.5, 0.5, 0.5))
            myPositionCollection.Add(New Point3D(0.5, 0.5, 0.5))
            myPositionCollection.Add(New Point3D(-0.5, 0.5, 0.5))
            myPositionCollection.Add(New Point3D(-0.5, -0.5, 0.5))
            myMeshGeometry3D.Positions = myPositionCollection

            ' Create a collection of texture coordinates for the MeshGeometry3D.
            Dim myTextureCoordinatesCollection As New PointCollection()
            myTextureCoordinatesCollection.Add(New Point(0, 0))
            myTextureCoordinatesCollection.Add(New Point(1, 0))
            myTextureCoordinatesCollection.Add(New Point(1, 1))
            myTextureCoordinatesCollection.Add(New Point(1, 1))
            myTextureCoordinatesCollection.Add(New Point(0, 1))
            myTextureCoordinatesCollection.Add(New Point(0, 0))
            myMeshGeometry3D.TextureCoordinates = myTextureCoordinatesCollection

            ' Create a collection of triangle indices for the MeshGeometry3D.
            Dim myTriangleIndicesCollection As New Int32Collection()
            myTriangleIndicesCollection.Add(0)
            myTriangleIndicesCollection.Add(1)
            myTriangleIndicesCollection.Add(2)
            myTriangleIndicesCollection.Add(3)
            myTriangleIndicesCollection.Add(4)
            myTriangleIndicesCollection.Add(5)
            myMeshGeometry3D.TriangleIndices = myTriangleIndicesCollection

            ' Apply the mesh to the geometry model.
            myGeometryModel.Geometry = myMeshGeometry3D
            ' The material property of GeometryModel3D specifies the material applied to the 3D object.  
            ' In this sample the material applied to the 3D object is made up of two materials layered  
            ' on top of each other - a DiffuseMaterial (gradient brush) with an EmissiveMaterial 
            ' layered on top (blue SolidColorBrush). The EmmisiveMaterial alters the appearance of  
            ' the gradient toward blue.

            ' Create a horizontal linear gradient with four stops.   
            Dim myHorizontalGradient As New LinearGradientBrush()
            myHorizontalGradient.StartPoint = New Point(0, 0.5)
            myHorizontalGradient.EndPoint = New Point(1, 0.5)
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Yellow, 0.0))
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Red, 0.25))
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.Blue, 0.75))
            myHorizontalGradient.GradientStops.Add(New GradientStop(Colors.LimeGreen, 1.0))

            ' Define material that will use the gradient.
            Dim myDiffuseMaterial As New DiffuseMaterial(myHorizontalGradient)

            ' Add this gradient to a MaterialGroup.
            Dim myMaterialGroup As New MaterialGroup()
            myMaterialGroup.Children.Add(myDiffuseMaterial)

            ' Define an Emissive Material with a blue brush.
            Dim c As New Color()
            c.ScA = 1
            c.ScB = 255
            c.ScR = 0
            c.ScG = 0
            Dim myEmissiveMaterial As New EmissiveMaterial(New SolidColorBrush(c))

            ' Add the Emmisive Material to the Material Group.
            myMaterialGroup.Children.Add(myEmissiveMaterial)

            ' Add the composite material to the 3D model.
            myGeometryModel.Material = myMaterialGroup
            ' Apply a transform to the object. In this sample, a rotation transform is applied,  
            ' rendering the 3D object rotated.
            Dim myRotateTransform3D As New RotateTransform3D()
            Dim myAxisAngleRotation3d As New AxisAngleRotation3D()
            myAxisAngleRotation3d.Axis = New Vector3D(0,3,0)
            myAxisAngleRotation3d.Angle = 40
            myRotateTransform3D.Rotation = myAxisAngleRotation3d
            myGeometryModel.Transform = myRotateTransform3D

            ' Add the geometry model to the model group.
            myModel3DGroup.Children.Add(myGeometryModel)

            ' Add the group of models to the ModelVisual3d.
            myModelVisual3D.Content = myModel3DGroup
            myViewport3D.Children.Add(myModelVisual3D)

            ' Apply the viewport to the page so it will be rendered.
            Me.Content = myViewport3D
        End Sub
    End Class
End Namespace

Remarks

The Children property of Model3DGroup is a Model3DCollection.

Constructors

Model3DCollection()

Initializes a new instance of the Model3DCollection class.

Model3DCollection(IEnumerable<Model3D>)

Initializes a new instance of the Model3DCollection class using the specified collection.

Model3DCollection(Int32)

Initializes a new instance of the Model3DCollection class with the specified capacity.

Properties

CanFreeze

Gets a value that indicates whether the object can be made unmodifiable.

(Inherited from Freezable)
Count

Gets the number of Model3D objects contained in the Model3DCollection.

DependencyObjectType

Gets the DependencyObjectType that wraps the CLR type of this instance.

(Inherited from DependencyObject)
Dispatcher

Gets the Dispatcher this DispatcherObject is associated with.

(Inherited from DispatcherObject)
HasAnimatedProperties

Gets a value that indicates whether one or more AnimationClock objects is associated with any of this object's dependency properties.

(Inherited from Animatable)
IsFrozen

Gets a value that indicates whether the object is currently modifiable.

(Inherited from Freezable)
IsSealed

Gets a value that indicates whether this instance is currently sealed (read-only).

(Inherited from DependencyObject)
Item[Int32]

Gets or sets the Model3D at the specified zero-based index.

Methods

Add(Model3D)

Adds a Model3D object to the end of the Model3DCollection.

ApplyAnimationClock(DependencyProperty, AnimationClock, HandoffBehavior)

Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the specified HandoffBehavior is used.

(Inherited from Animatable)
ApplyAnimationClock(DependencyProperty, AnimationClock)

Applies an AnimationClock to the specified DependencyProperty. If the property is already animated, the SnapshotAndReplace handoff behavior is used.

(Inherited from Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline, HandoffBehavior)

Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the specified HandoffBehavior is used.

(Inherited from Animatable)
BeginAnimation(DependencyProperty, AnimationTimeline)

Applies an animation to the specified DependencyProperty. The animation is started when the next frame is rendered. If the specified property is already animated, the SnapshotAndReplace handoff behavior is used.

(Inherited from Animatable)
CheckAccess()

Determines whether the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)
Clear()

Removes all the items from this Model3DCollection.

ClearValue(DependencyProperty)

Clears the local value of a property. The property to be cleared is specified by a DependencyProperty identifier.

(Inherited from DependencyObject)
ClearValue(DependencyPropertyKey)

Clears the local value of a read-only property. The property to be cleared is specified by a DependencyPropertyKey.

(Inherited from DependencyObject)
Clone()

Creates a modifiable clone of this Model3DCollection, making deep copies of this object's values. When copying dependency properties, this method copies resource references and data bindings (but they might no longer resolve) but not animations or their current values.

CloneCore(Freezable)

Makes the instance a clone (deep copy) of the specified Freezable using base (non-animated) property values.

(Inherited from Freezable)
CloneCurrentValue()

Creates a modifiable clone of this Model3DCollection object, making deep copies of this object's current values. Resource references, data bindings, and animations are not copied, but their current values are.

CloneCurrentValueCore(Freezable)

Makes the instance a modifiable clone (deep copy) of the specified Freezable using current property values.

(Inherited from Freezable)
CoerceValue(DependencyProperty)

Coerces the value of the specified dependency property. This is accomplished by invoking any CoerceValueCallback function specified in property metadata for the dependency property as it exists on the calling DependencyObject.

(Inherited from DependencyObject)
Contains(Model3D)

Determines whether the specified Model3D is in this Model3DCollection.

CopyTo(Model3D[], Int32)

Copies the items of this Model3DCollection, starting with the specified index value, into an array of Model3D objects.

CreateInstance()

Initializes a new instance of the Freezable class.

(Inherited from Freezable)
CreateInstanceCore()

When implemented in a derived class, creates a new instance of the Freezable derived class.

(Inherited from Freezable)
Equals(Object)

Determines whether a provided DependencyObject is equivalent to the current DependencyObject.

(Inherited from DependencyObject)
Freeze()

Makes the current object unmodifiable and sets its IsFrozen property to true.

(Inherited from Freezable)
FreezeCore(Boolean)

Makes this Animatable object unmodifiable or determines whether it can be made unmodifiable.

(Inherited from Animatable)
GetAnimationBaseValue(DependencyProperty)

Returns the non-animated value of the specified DependencyProperty.

(Inherited from Animatable)
GetAsFrozen()

Creates a frozen copy of the Freezable, using base (non-animated) property values. Because the copy is frozen, any frozen sub-objects are copied by reference.

(Inherited from Freezable)
GetAsFrozenCore(Freezable)

Makes the instance a frozen clone of the specified Freezable using base (non-animated) property values.

(Inherited from Freezable)
GetCurrentValueAsFrozen()

Creates a frozen copy of the Freezable using current property values. Because the copy is frozen, any frozen sub-objects are copied by reference.

(Inherited from Freezable)
GetCurrentValueAsFrozenCore(Freezable)

Makes the current instance a frozen clone of the specified Freezable. If the object has animated dependency properties, their current animated values are copied.

(Inherited from Freezable)
GetEnumerator()

Returns an enumerator that can iterate through the collection.

GetHashCode()

Gets a hash code for this DependencyObject.

(Inherited from DependencyObject)
GetLocalValueEnumerator()

Creates a specialized enumerator for determining which dependency properties have locally set values on this DependencyObject.

(Inherited from DependencyObject)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
GetValue(DependencyProperty)

Returns the current effective value of a dependency property on this instance of a DependencyObject.

(Inherited from DependencyObject)
IndexOf(Model3D)

Gets the index position of the first occurrence of the specified Model3D.

Insert(Int32, Model3D)

Inserts a Model3D into this Model3DCollection at the specified index position.

InvalidateProperty(DependencyProperty)

Re-evaluates the effective value for the specified dependency property.

(Inherited from DependencyObject)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
OnChanged()

Called when the current Freezable object is modified.

(Inherited from Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject, DependencyProperty)

This member supports the Windows Presentation Foundation (WPF) infrastructure and is not intended to be used directly from your code.

(Inherited from Freezable)
OnFreezablePropertyChanged(DependencyObject, DependencyObject)

Ensures that appropriate context pointers are established for a DependencyObjectType data member that has just been set.

(Inherited from Freezable)
OnPropertyChanged(DependencyPropertyChangedEventArgs)

Overrides the DependencyObject implementation of OnPropertyChanged(DependencyPropertyChangedEventArgs) to also invoke any Changed handlers in response to a changing dependency property of type Freezable.

(Inherited from Freezable)
ReadLocalValue(DependencyProperty)

Returns the local value of a dependency property, if it exists.

(Inherited from DependencyObject)
ReadPreamble()

Ensures that the Freezable is being accessed from a valid thread. Inheritors of Freezable must call this method at the beginning of any API that reads data members that are not dependency properties.

(Inherited from Freezable)
Remove(Model3D)

Removes the first occurrence of the specified Model3D from the Model3DCollection.

RemoveAt(Int32)

Removes the Model3D at the specified index position from the Model3DCollection.

SetCurrentValue(DependencyProperty, Object)

Sets the value of a dependency property without changing its value source.

(Inherited from DependencyObject)
SetValue(DependencyProperty, Object)

Sets the local value of a dependency property, specified by its dependency property identifier.

(Inherited from DependencyObject)
SetValue(DependencyPropertyKey, Object)

Sets the local value of a read-only dependency property, specified by the DependencyPropertyKey identifier of the dependency property.

(Inherited from DependencyObject)
ShouldSerializeProperty(DependencyProperty)

Returns a value that indicates whether serialization processes should serialize the value for the provided dependency property.

(Inherited from DependencyObject)
ToString()

Returns a string that represents the current object.

(Inherited from Object)
VerifyAccess()

Enforces that the calling thread has access to this DispatcherObject.

(Inherited from DispatcherObject)
WritePostscript()

Raises the Changed event for the Freezable and invokes its OnChanged() method. Classes that derive from Freezable should call this method at the end of any API that modifies class members that are not stored as dependency properties.

(Inherited from Freezable)
WritePreamble()

Verifies that the Freezable is not frozen and that it is being accessed from a valid threading context. Freezable inheritors should call this method at the beginning of any API that writes to data members that are not dependency properties.

(Inherited from Freezable)

Events

Changed

Occurs when the Freezable or an object it contains is modified.

(Inherited from Freezable)

Explicit Interface Implementations

ICollection.CopyTo(Array, Int32)

For a description of this member, see CopyTo(Array, Int32).

ICollection.IsSynchronized

For a description of this member, see IsSynchronized.

ICollection.SyncRoot

For a description of this member, see SyncRoot.

ICollection<Model3D>.IsReadOnly

For a description of this member, see IsReadOnly.

IEnumerable.GetEnumerator()

For a description of this member, see GetEnumerator().

IEnumerable<Model3D>.GetEnumerator()

For a description of this member, see GetEnumerator().

IList.Add(Object)

For a description of this member, see Add(Object).

IList.Contains(Object)

For a description of this member, see Contains(Object).

IList.IndexOf(Object)

For a description of this member, see IndexOf(Object).

IList.Insert(Int32, Object)

For a description of this member, see Insert(Int32, Object).

IList.IsFixedSize

For a description of this member, see IsFixedSize.

IList.IsReadOnly

For a description of this member, see IsReadOnly.

IList.Item[Int32]

For a description of this member, see Item[Int32].

IList.Remove(Object)

For a description of this member, see Remove(Object).

Extension Methods

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption, FillErrorEventHandler)

Copies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>, DataTable, LoadOption)

Copies DataRow objects to the specified DataTable, given an input IEnumerable<T> object where the generic parameter T is DataRow.

CopyToDataTable<T>(IEnumerable<T>)

Returns a DataTable that contains copies of the DataRow objects, given an input IEnumerable<T> object where the generic parameter T is DataRow.

Aggregate<TSource>(IEnumerable<TSource>, Func<TSource,TSource,TSource>)

Applies an accumulator function over a sequence.

Aggregate<TSource,TAccumulate>(IEnumerable<TSource>, TAccumulate, Func<TAccumulate,TSource,TAccumulate>)

Applies an accumulator function over a sequence. The specified seed value is used as the initial accumulator value.

Aggregate<TSource,TAccumulate,TResult>(IEnumerable<TSource>, TAccumulate, Func<TAccumulate,TSource,TAccumulate>, Func<TAccumulate,TResult>)

Applies an accumulator function over a sequence. The specified seed value is used as the initial accumulator value, and the specified function is used to select the result value.

AggregateBy<TSource,TKey,TAccumulate>(IEnumerable<TSource>, Func<TSource, TKey>, TAccumulate, Func<TAccumulate,TSource,TAccumulate>, IEqualityComparer<TKey>)

Applies an accumulator function over a sequence, grouping results by key.

AggregateBy<TSource,TKey,TAccumulate>(IEnumerable<TSource>, Func<TSource, TKey>, Func<TKey,TAccumulate>, Func<TAccumulate,TSource,TAccumulate>, IEqualityComparer<TKey>)

Applies an accumulator function over a sequence, grouping results by key.

All<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Determines whether all elements of a sequence satisfy a condition.

Any<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Determines whether any element of a sequence satisfies a condition.

Any<TSource>(IEnumerable<TSource>)

Determines whether a sequence contains any elements.

Append<TSource>(IEnumerable<TSource>, TSource)

Appends a value to the end of the sequence.

AsEnumerable<TSource>(IEnumerable<TSource>)

Returns the input typed as IEnumerable<T>.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

Computes the average of a sequence of Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

Computes the average of a sequence of Double values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

Computes the average of a sequence of Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

Computes the average of a sequence of Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

Computes the average of a sequence of nullable Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

Computes the average of a sequence of nullable Double values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

Computes the average of a sequence of nullable Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

Computes the average of a sequence of nullable Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

Computes the average of a sequence of nullable Single values that are obtained by invoking a transform function on each element of the input sequence.

Average<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

Computes the average of a sequence of Single values that are obtained by invoking a transform function on each element of the input sequence.

Cast<TResult>(IEnumerable)

Casts the elements of an IEnumerable to the specified type.

Chunk<TSource>(IEnumerable<TSource>, Int32)

Splits the elements of a sequence into chunks of size at most size.

Concat<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

Concatenates two sequences.

Contains<TSource>(IEnumerable<TSource>, TSource, IEqualityComparer<TSource>)

Determines whether a sequence contains a specified element by using a specified IEqualityComparer<T>.

Contains<TSource>(IEnumerable<TSource>, TSource)

Determines whether a sequence contains a specified element by using the default equality comparer.

Count<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns a number that represents how many elements in the specified sequence satisfy a condition.

Count<TSource>(IEnumerable<TSource>)

Returns the number of elements in a sequence.

CountBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Returns the count of elements in the source sequence grouped by key.

DefaultIfEmpty<TSource>(IEnumerable<TSource>, TSource)

Returns the elements of the specified sequence or the specified value in a singleton collection if the sequence is empty.

DefaultIfEmpty<TSource>(IEnumerable<TSource>)

Returns the elements of the specified sequence or the type parameter's default value in a singleton collection if the sequence is empty.

Distinct<TSource>(IEnumerable<TSource>, IEqualityComparer<TSource>)

Returns distinct elements from a sequence by using a specified IEqualityComparer<T> to compare values.

Distinct<TSource>(IEnumerable<TSource>)

Returns distinct elements from a sequence by using the default equality comparer to compare values.

DistinctBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Returns distinct elements from a sequence according to a specified key selector function and using a specified comparer to compare keys.

DistinctBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Returns distinct elements from a sequence according to a specified key selector function.

ElementAt<TSource>(IEnumerable<TSource>, Index)

Returns the element at a specified index in a sequence.

ElementAt<TSource>(IEnumerable<TSource>, Int32)

Returns the element at a specified index in a sequence.

ElementAtOrDefault<TSource>(IEnumerable<TSource>, Index)

Returns the element at a specified index in a sequence or a default value if the index is out of range.

ElementAtOrDefault<TSource>(IEnumerable<TSource>, Int32)

Returns the element at a specified index in a sequence or a default value if the index is out of range.

Except<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

Produces the set difference of two sequences by using the specified IEqualityComparer<T> to compare values.

Except<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

Produces the set difference of two sequences by using the default equality comparer to compare values.

ExceptBy<TSource,TKey>(IEnumerable<TSource>, IEnumerable<TKey>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Produces the set difference of two sequences according to a specified key selector function.

ExceptBy<TSource,TKey>(IEnumerable<TSource>, IEnumerable<TKey>, Func<TSource,TKey>)

Produces the set difference of two sequences according to a specified key selector function.

First<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns the first element in a sequence that satisfies a specified condition.

First<TSource>(IEnumerable<TSource>)

Returns the first element of a sequence.

FirstOrDefault<TSource>(IEnumerable<TSource>, TSource)

Returns the first element of a sequence, or a specified default value if the sequence contains no elements.

FirstOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>, TSource)

Returns the first element of the sequence that satisfies a condition, or a specified default value if no such element is found.

FirstOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns the first element of the sequence that satisfies a condition or a default value if no such element is found.

FirstOrDefault<TSource>(IEnumerable<TSource>)

Returns the first element of a sequence, or a default value if the sequence contains no elements.

GroupBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Groups the elements of a sequence according to a specified key selector function and compares the keys by using a specified comparer.

GroupBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Groups the elements of a sequence according to a specified key selector function.

GroupBy<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, IEqualityComparer<TKey>)

Groups the elements of a sequence according to a key selector function. The keys are compared by using a comparer and each group's elements are projected by using a specified function.

GroupBy<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>)

Groups the elements of a sequence according to a specified key selector function and projects the elements for each group by using a specified function.

GroupBy<TSource,TKey,TResult>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TKey,IEnumerable<TSource>,TResult>, IEqualityComparer<TKey>)

Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key. The keys are compared by using a specified comparer.

GroupBy<TSource,TKey,TResult>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TKey,IEnumerable<TSource>,TResult>)

Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key.

GroupBy<TSource,TKey,TElement,TResult>(IEnumerable<TSource>, Func<TSource, TKey>, Func<TSource,TElement>, Func<TKey,IEnumerable<TElement>, TResult>, IEqualityComparer<TKey>)

Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key. Key values are compared by using a specified comparer, and the elements of each group are projected by using a specified function.

GroupBy<TSource,TKey,TElement,TResult>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, Func<TKey,IEnumerable<TElement>,TResult>)

Groups the elements of a sequence according to a specified key selector function and creates a result value from each group and its key. The elements of each group are projected by using a specified function.

GroupJoin<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,IEnumerable<TInner>, TResult>, IEqualityComparer<TKey>)

Correlates the elements of two sequences based on key equality and groups the results. A specified IEqualityComparer<T> is used to compare keys.

GroupJoin<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,IEnumerable<TInner>, TResult>)

Correlates the elements of two sequences based on equality of keys and groups the results. The default equality comparer is used to compare keys.

Index<TSource>(IEnumerable<TSource>)

Returns an enumerable that incorporates the element's index into a tuple.

Intersect<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

Produces the set intersection of two sequences by using the specified IEqualityComparer<T> to compare values.

Intersect<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

Produces the set intersection of two sequences by using the default equality comparer to compare values.

IntersectBy<TSource,TKey>(IEnumerable<TSource>, IEnumerable<TKey>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Produces the set intersection of two sequences according to a specified key selector function.

IntersectBy<TSource,TKey>(IEnumerable<TSource>, IEnumerable<TKey>, Func<TSource,TKey>)

Produces the set intersection of two sequences according to a specified key selector function.

Join<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,TInner,TResult>, IEqualityComparer<TKey>)

Correlates the elements of two sequences based on matching keys. A specified IEqualityComparer<T> is used to compare keys.

Join<TOuter,TInner,TKey,TResult>(IEnumerable<TOuter>, IEnumerable<TInner>, Func<TOuter,TKey>, Func<TInner,TKey>, Func<TOuter,TInner,TResult>)

Correlates the elements of two sequences based on matching keys. The default equality comparer is used to compare keys.

Last<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns the last element of a sequence that satisfies a specified condition.

Last<TSource>(IEnumerable<TSource>)

Returns the last element of a sequence.

LastOrDefault<TSource>(IEnumerable<TSource>, TSource)

Returns the last element of a sequence, or a specified default value if the sequence contains no elements.

LastOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>, TSource)

Returns the last element of a sequence that satisfies a condition, or a specified default value if no such element is found.

LastOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns the last element of a sequence that satisfies a condition or a default value if no such element is found.

LastOrDefault<TSource>(IEnumerable<TSource>)

Returns the last element of a sequence, or a default value if the sequence contains no elements.

LongCount<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns an Int64 that represents how many elements in a sequence satisfy a condition.

LongCount<TSource>(IEnumerable<TSource>)

Returns an Int64 that represents the total number of elements in a sequence.

Max<TSource>(IEnumerable<TSource>, IComparer<TSource>)

Returns the maximum value in a generic sequence.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

Invokes a transform function on each element of a sequence and returns the maximum Decimal value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

Invokes a transform function on each element of a sequence and returns the maximum Double value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

Invokes a transform function on each element of a sequence and returns the maximum Int32 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

Invokes a transform function on each element of a sequence and returns the maximum Int64 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

Invokes a transform function on each element of a sequence and returns the maximum nullable Decimal value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

Invokes a transform function on each element of a sequence and returns the maximum nullable Double value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

Invokes a transform function on each element of a sequence and returns the maximum nullable Int32 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

Invokes a transform function on each element of a sequence and returns the maximum nullable Int64 value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

Invokes a transform function on each element of a sequence and returns the maximum nullable Single value.

Max<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

Invokes a transform function on each element of a sequence and returns the maximum Single value.

Max<TSource>(IEnumerable<TSource>)

Returns the maximum value in a generic sequence.

Max<TSource,TResult>(IEnumerable<TSource>, Func<TSource,TResult>)

Invokes a transform function on each element of a generic sequence and returns the maximum resulting value.

MaxBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IComparer<TKey>)

Returns the maximum value in a generic sequence according to a specified key selector function and key comparer.

MaxBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Returns the maximum value in a generic sequence according to a specified key selector function.

Min<TSource>(IEnumerable<TSource>, IComparer<TSource>)

Returns the minimum value in a generic sequence.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

Invokes a transform function on each element of a sequence and returns the minimum Decimal value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

Invokes a transform function on each element of a sequence and returns the minimum Double value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

Invokes a transform function on each element of a sequence and returns the minimum Int32 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

Invokes a transform function on each element of a sequence and returns the minimum Int64 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

Invokes a transform function on each element of a sequence and returns the minimum nullable Decimal value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

Invokes a transform function on each element of a sequence and returns the minimum nullable Double value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

Invokes a transform function on each element of a sequence and returns the minimum nullable Int32 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

Invokes a transform function on each element of a sequence and returns the minimum nullable Int64 value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

Invokes a transform function on each element of a sequence and returns the minimum nullable Single value.

Min<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

Invokes a transform function on each element of a sequence and returns the minimum Single value.

Min<TSource>(IEnumerable<TSource>)

Returns the minimum value in a generic sequence.

Min<TSource,TResult>(IEnumerable<TSource>, Func<TSource,TResult>)

Invokes a transform function on each element of a generic sequence and returns the minimum resulting value.

MinBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IComparer<TKey>)

Returns the minimum value in a generic sequence according to a specified key selector function and key comparer.

MinBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Returns the minimum value in a generic sequence according to a specified key selector function.

OfType<TResult>(IEnumerable)

Filters the elements of an IEnumerable based on a specified type.

Order<T>(IEnumerable<T>, IComparer<T>)

Sorts the elements of a sequence in ascending order.

Order<T>(IEnumerable<T>)

Sorts the elements of a sequence in ascending order.

OrderBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IComparer<TKey>)

Sorts the elements of a sequence in ascending order by using a specified comparer.

OrderBy<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Sorts the elements of a sequence in ascending order according to a key.

OrderByDescending<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IComparer<TKey>)

Sorts the elements of a sequence in descending order by using a specified comparer.

OrderByDescending<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Sorts the elements of a sequence in descending order according to a key.

OrderDescending<T>(IEnumerable<T>, IComparer<T>)

Sorts the elements of a sequence in descending order.

OrderDescending<T>(IEnumerable<T>)

Sorts the elements of a sequence in descending order.

Prepend<TSource>(IEnumerable<TSource>, TSource)

Adds a value to the beginning of the sequence.

Reverse<TSource>(IEnumerable<TSource>)

Inverts the order of the elements in a sequence.

Select<TSource,TResult>(IEnumerable<TSource>, Func<TSource,TResult>)

Projects each element of a sequence into a new form.

Select<TSource,TResult>(IEnumerable<TSource>, Func<TSource,Int32,TResult>)

Projects each element of a sequence into a new form by incorporating the element's index.

SelectMany<TSource,TResult>(IEnumerable<TSource>, Func<TSource,IEnumerable<TResult>>)

Projects each element of a sequence to an IEnumerable<T> and flattens the resulting sequences into one sequence.

SelectMany<TSource,TResult>(IEnumerable<TSource>, Func<TSource,Int32,IEnumerable<TResult>>)

Projects each element of a sequence to an IEnumerable<T>, and flattens the resulting sequences into one sequence. The index of each source element is used in the projected form of that element.

SelectMany<TSource,TCollection,TResult>(IEnumerable<TSource>, Func<TSource,IEnumerable<TCollection>>, Func<TSource,TCollection,TResult>)

Projects each element of a sequence to an IEnumerable<T>, flattens the resulting sequences into one sequence, and invokes a result selector function on each element therein.

SelectMany<TSource,TCollection,TResult>(IEnumerable<TSource>, Func<TSource,Int32,IEnumerable<TCollection>>, Func<TSource,TCollection,TResult>)

Projects each element of a sequence to an IEnumerable<T>, flattens the resulting sequences into one sequence, and invokes a result selector function on each element therein. The index of each source element is used in the intermediate projected form of that element.

SequenceEqual<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

Determines whether two sequences are equal by comparing their elements by using a specified IEqualityComparer<T>.

SequenceEqual<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

Determines whether two sequences are equal by comparing the elements by using the default equality comparer for their type.

Single<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns the only element of a sequence that satisfies a specified condition, and throws an exception if more than one such element exists.

Single<TSource>(IEnumerable<TSource>)

Returns the only element of a sequence, and throws an exception if there is not exactly one element in the sequence.

SingleOrDefault<TSource>(IEnumerable<TSource>, TSource)

Returns the only element of a sequence, or a specified default value if the sequence is empty; this method throws an exception if there is more than one element in the sequence.

SingleOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>, TSource)

Returns the only element of a sequence that satisfies a specified condition, or a specified default value if no such element exists; this method throws an exception if more than one element satisfies the condition.

SingleOrDefault<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns the only element of a sequence that satisfies a specified condition or a default value if no such element exists; this method throws an exception if more than one element satisfies the condition.

SingleOrDefault<TSource>(IEnumerable<TSource>)

Returns the only element of a sequence, or a default value if the sequence is empty; this method throws an exception if there is more than one element in the sequence.

Skip<TSource>(IEnumerable<TSource>, Int32)

Bypasses a specified number of elements in a sequence and then returns the remaining elements.

SkipLast<TSource>(IEnumerable<TSource>, Int32)

Returns a new enumerable collection that contains the elements from source with the last count elements of the source collection omitted.

SkipWhile<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Bypasses elements in a sequence as long as a specified condition is true and then returns the remaining elements.

SkipWhile<TSource>(IEnumerable<TSource>, Func<TSource,Int32,Boolean>)

Bypasses elements in a sequence as long as a specified condition is true and then returns the remaining elements. The element's index is used in the logic of the predicate function.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Decimal>)

Computes the sum of the sequence of Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Double>)

Computes the sum of the sequence of Double values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Int32>)

Computes the sum of the sequence of Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Int64>)

Computes the sum of the sequence of Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Decimal>>)

Computes the sum of the sequence of nullable Decimal values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Double>>)

Computes the sum of the sequence of nullable Double values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int32>>)

Computes the sum of the sequence of nullable Int32 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Int64>>)

Computes the sum of the sequence of nullable Int64 values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Nullable<Single>>)

Computes the sum of the sequence of nullable Single values that are obtained by invoking a transform function on each element of the input sequence.

Sum<TSource>(IEnumerable<TSource>, Func<TSource,Single>)

Computes the sum of the sequence of Single values that are obtained by invoking a transform function on each element of the input sequence.

Take<TSource>(IEnumerable<TSource>, Int32)

Returns a specified number of contiguous elements from the start of a sequence.

Take<TSource>(IEnumerable<TSource>, Range)

Returns a specified range of contiguous elements from a sequence.

TakeLast<TSource>(IEnumerable<TSource>, Int32)

Returns a new enumerable collection that contains the last count elements from source.

TakeWhile<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Returns elements from a sequence as long as a specified condition is true.

TakeWhile<TSource>(IEnumerable<TSource>, Func<TSource,Int32,Boolean>)

Returns elements from a sequence as long as a specified condition is true. The element's index is used in the logic of the predicate function.

ToArray<TSource>(IEnumerable<TSource>)

Creates an array from a IEnumerable<T>.

ToDictionary<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to a specified key selector function and key comparer.

ToDictionary<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to a specified key selector function.

ToDictionary<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, IEqualityComparer<TKey>)

Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to a specified key selector function, a comparer, and an element selector function.

ToDictionary<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>)

Creates a Dictionary<TKey,TValue> from an IEnumerable<T> according to specified key selector and element selector functions.

ToHashSet<TSource>(IEnumerable<TSource>, IEqualityComparer<TSource>)

Creates a HashSet<T> from an IEnumerable<T> using the comparer to compare keys.

ToHashSet<TSource>(IEnumerable<TSource>)

Creates a HashSet<T> from an IEnumerable<T>.

ToList<TSource>(IEnumerable<TSource>)

Creates a List<T> from an IEnumerable<T>.

ToLookup<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to a specified key selector function and key comparer.

ToLookup<TSource,TKey>(IEnumerable<TSource>, Func<TSource,TKey>)

Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to a specified key selector function.

ToLookup<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>, IEqualityComparer<TKey>)

Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to a specified key selector function, a comparer and an element selector function.

ToLookup<TSource,TKey,TElement>(IEnumerable<TSource>, Func<TSource,TKey>, Func<TSource,TElement>)

Creates a Lookup<TKey,TElement> from an IEnumerable<T> according to specified key selector and element selector functions.

TryGetNonEnumeratedCount<TSource>(IEnumerable<TSource>, Int32)

Attempts to determine the number of elements in a sequence without forcing an enumeration.

Union<TSource>(IEnumerable<TSource>, IEnumerable<TSource>, IEqualityComparer<TSource>)

Produces the set union of two sequences by using a specified IEqualityComparer<T>.

Union<TSource>(IEnumerable<TSource>, IEnumerable<TSource>)

Produces the set union of two sequences by using the default equality comparer.

UnionBy<TSource,TKey>(IEnumerable<TSource>, IEnumerable<TSource>, Func<TSource,TKey>, IEqualityComparer<TKey>)

Produces the set union of two sequences according to a specified key selector function.

UnionBy<TSource,TKey>(IEnumerable<TSource>, IEnumerable<TSource>, Func<TSource,TKey>)

Produces the set union of two sequences according to a specified key selector function.

Where<TSource>(IEnumerable<TSource>, Func<TSource,Boolean>)

Filters a sequence of values based on a predicate.

Where<TSource>(IEnumerable<TSource>, Func<TSource,Int32,Boolean>)

Filters a sequence of values based on a predicate. Each element's index is used in the logic of the predicate function.

Zip<TFirst,TSecond>(IEnumerable<TFirst>, IEnumerable<TSecond>)

Produces a sequence of tuples with elements from the two specified sequences.

Zip<TFirst,TSecond,TThird>(IEnumerable<TFirst>, IEnumerable<TSecond>, IEnumerable<TThird>)

Produces a sequence of tuples with elements from the three specified sequences.

Zip<TFirst,TSecond,TResult>(IEnumerable<TFirst>, IEnumerable<TSecond>, Func<TFirst,TSecond,TResult>)

Applies a specified function to the corresponding elements of two sequences, producing a sequence of the results.

AsParallel(IEnumerable)

Enables parallelization of a query.

AsParallel<TSource>(IEnumerable<TSource>)

Enables parallelization of a query.

AsQueryable(IEnumerable)

Converts an IEnumerable to an IQueryable.

AsQueryable<TElement>(IEnumerable<TElement>)

Converts a generic IEnumerable<T> to a generic IQueryable<T>.

Ancestors<T>(IEnumerable<T>, XName)

Returns a filtered collection of elements that contains the ancestors of every node in the source collection. Only elements that have a matching XName are included in the collection.

Ancestors<T>(IEnumerable<T>)

Returns a collection of elements that contains the ancestors of every node in the source collection.

DescendantNodes<T>(IEnumerable<T>)

Returns a collection of the descendant nodes of every document and element in the source collection.

Descendants<T>(IEnumerable<T>, XName)

Returns a filtered collection of elements that contains the descendant elements of every element and document in the source collection. Only elements that have a matching XName are included in the collection.

Descendants<T>(IEnumerable<T>)

Returns a collection of elements that contains the descendant elements of every element and document in the source collection.

Elements<T>(IEnumerable<T>, XName)

Returns a filtered collection of the child elements of every element and document in the source collection. Only elements that have a matching XName are included in the collection.

Elements<T>(IEnumerable<T>)

Returns a collection of the child elements of every element and document in the source collection.

InDocumentOrder<T>(IEnumerable<T>)

Returns a collection of nodes that contains all nodes in the source collection, sorted in document order.

Nodes<T>(IEnumerable<T>)

Returns a collection of the child nodes of every document and element in the source collection.

Remove<T>(IEnumerable<T>)

Removes every node in the source collection from its parent node.

Applies to