แชร์ผ่าน


Touchpad

Analog control that enables the player to interact similar to a laptop touchpad.

Properties

type - "touchpad"

axis - object or array. A single axis or array of axes that describe the mapping of this touchpad control.

action - object, optional. An action to invoked on touch in addition to the axis mapping.

renderAsButton - boolean, optional. Default to false. Set to true to render the touchpad visually as a button.

enabled - boolean, optional. Defaults to true. Sets the visual state of the control to enabled/disabled. A disabled control will still receive input from the player, but NOT change the visual style based on the input.

visible - boolean, optional. Defaults to true. Determines whether the control is displayed to the player to interact with. To change during game play see Changing touch layouts using game state.

styles - object, optional. Customization of the visual representation of the control. The styles are represented as an object per state that can be styled.

The button control can have the following states styled:

  • default - The base style.
  • disabled - The style when the control is disabled. If not specfied, then when the control is disabled, a transformation will be applied to the default style to make it appear disabled.
  • idle - Applied when the player is NOT interacting with the control.
  • moving - Applied when the when the player is touching the control and no action is defined.
  • activated - Applied when the when the player is touching the control and an action is defined.

Styling properties per state

opacity - number, optional. The opacity to be applied to the control. Default to 1.0 for all states but disabled.

background - object, optional. Can either be a color or image asset.

faceImage - object, optional. Can either be an icon or image asset.

Asset dimensions

For each of the style objects that accept image assets, a given asset is provided at a base resolution and at 1.5x, 2.0x, 3.0x, and 4.0x scales of that base resolution. The resolution of a given image must be less or equal to the following maximum resolutions:

Object @1.0x @1.5x @2.0x @3.0x @4.0x
faceImage 60x60 90x90 120x120 180x180 240x240
background (renderAsButton = true) 60x60 90x90 120x120 180x180 240x240
background (renderAsButton = false) 120x120 90x90 240x240 360x360 480x480

Remarks

The touchpad is best used for non-sticky, no-deadzone output — typically the look camera in a first/third-person perspective game.

For games that support mouse input, the touchpad can be used with relative mouse to provide a more tuned look camera experience.

Styling remarks

When renderAsButton is true:

  • When in the activated state, the faceImage is displayed 25% smaller.
  • There are labels and default styling for the background color for buttons that do not use custom assets and have a single action of gamepadX, gamepadY, gamepadA, or gamepadB.

Samples

Example 1: Touchpad with a look icon

Figure 1. Touchpad Control

User interacting with a touchpad

{
    "type": "touchpad",
    "axis": {
        "input": "axisXY",
        "output": "rightJoystick",
        "sensitivity": 3
    },
    "styles": {
        "default" : {
            "faceImage" : {
                "type": "icon",
                "value": "look"
            }
        }
    }
}

Example 2: Touchpad with a look icon that is rendered as a button

Figure 1. Button Touchpad Control

User interacting with a touchpad as a butto

{
    "type": "touchpad",
    "renderAsButton": true,
    "axis": {
        "input": "axisXY",
        "output": "rightJoystick",
        "sensitivity": 3
    },
    "styles": {
        "default" : {
            "faceImage" : {
                "type": "icon",
                "value": "look"
            }
        }
    }
}

Requirements

Layout Version: 1.0+ (Styling available from layout version 3.0+)