ProjectRootElement.Save Method
Definition
Important
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Saves the project, if modified, to the file system.
Overloads
Save() |
Save the project to the file system, if dirty. Uses the Encoding returned by the Encoding property. Creates any necessary directories. May throw IO-related exceptions. Clears the dirty flag. |
Save(TextWriter) |
Save the project to the provided TextWriter, whether or not it is dirty. Uses the encoding of the TextWriter. Clears the Dirty flag. |
Save(String) |
Save the project to the file system, if dirty or the path is different. Creates any necessary directories. May throw IO related exceptions. Clears the Dirty flag. |
Save(Encoding) |
Save the project to the file system, if dirty. Creates any necessary directories. May throw IO-related exceptions. Clears the dirty flag. |
Save(String, Encoding) |
Save the project to the file system, if dirty or the path is different. Creates any necessary directories. May throw IO related exceptions. Clears the Dirty flag. |
Save()
- Source:
- ProjectRootElement.cs
Save the project to the file system, if dirty. Uses the Encoding returned by the Encoding property. Creates any necessary directories. May throw IO-related exceptions. Clears the dirty flag.
public:
void Save();
public void Save ();
member this.Save : unit -> unit
Public Sub Save ()
Remarks
Uses the character Encoding returned by the Encoding property. Marks the project as unmodified.
Applies to
Save(TextWriter)
- Source:
- ProjectRootElement.cs
Save the project to the provided TextWriter, whether or not it is dirty. Uses the encoding of the TextWriter. Clears the Dirty flag.
public:
void Save(System::IO::TextWriter ^ writer);
public void Save (System.IO.TextWriter writer);
member this.Save : System.IO.TextWriter -> unit
Public Sub Save (writer As TextWriter)
Parameters
- writer
- TextWriter
The text writer to write the project to.
Remarks
Uses the character encoding of the TextWriter. Marks the project as unmodified.
Applies to
Save(String)
- Source:
- ProjectRootElement.cs
Save the project to the file system, if dirty or the path is different. Creates any necessary directories. May throw IO related exceptions. Clears the Dirty flag.
public:
void Save(System::String ^ path);
public void Save (string path);
member this.Save : string -> unit
Public Sub Save (path As String)
Parameters
- path
- String
The file path to the project in storage.
Remarks
Marks the project as unmodified.
Applies to
Save(Encoding)
- Source:
- ProjectRootElement.cs
Save the project to the file system, if dirty. Creates any necessary directories. May throw IO-related exceptions. Clears the dirty flag.
public:
void Save(System::Text::Encoding ^ saveEncoding);
public void Save (System.Text.Encoding saveEncoding);
member this.Save : System.Text.Encoding -> unit
Public Sub Save (saveEncoding As Encoding)
Parameters
- saveEncoding
- Encoding
The character encoding used to save the project.
Remarks
Marks the project as unmodified.
Applies to
Save(String, Encoding)
- Source:
- ProjectRootElement.cs
Save the project to the file system, if dirty or the path is different. Creates any necessary directories. May throw IO related exceptions. Clears the Dirty flag.
public:
void Save(System::String ^ path, System::Text::Encoding ^ encoding);
public void Save (string path, System.Text.Encoding encoding);
member this.Save : string * System.Text.Encoding -> unit
Public Sub Save (path As String, encoding As Encoding)
Parameters
- path
- String
The file path to the project in storage.
- encoding
- Encoding
The character encoding used to save the project.
Remarks
Marks the project as unmodified.