BaseRayStabilizer.UpdateStability Method
Definition
Important
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Overloads
UpdateStability(Vector3, Quaternion) |
Call this each frame to smooth out changes to a position and rotation, if supported. |
UpdateStability(Vector3, Vector3) |
Call this each frame to smooth out changes to a position and direction, if supported. |
UpdateStability(Vector3, Quaternion)
Call this each frame to smooth out changes to a position and rotation, if supported.
public:
virtual void UpdateStability(UnityEngine::Vector3 position, UnityEngine::Quaternion rotation);
public virtual void UpdateStability (UnityEngine.Vector3 position, UnityEngine.Quaternion rotation);
abstract member UpdateStability : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
override this.UpdateStability : UnityEngine.Vector3 * UnityEngine.Quaternion -> unit
Public Overridable Sub UpdateStability (position As Vector3, rotation As Quaternion)
Parameters
- position
- UnityEngine.Vector3
Input position to smooth.
- rotation
- UnityEngine.Quaternion
Input rotation to smooth.
Implements
Applies to
UpdateStability(Vector3, Vector3)
Call this each frame to smooth out changes to a position and direction, if supported.
public:
abstract void UpdateStability(UnityEngine::Vector3 position, UnityEngine::Vector3 direction);
public abstract void UpdateStability (UnityEngine.Vector3 position, UnityEngine.Vector3 direction);
abstract member UpdateStability : UnityEngine.Vector3 * UnityEngine.Vector3 -> unit
Public MustOverride Sub UpdateStability (position As Vector3, direction As Vector3)
Parameters
- position
- UnityEngine.Vector3
Input position to smooth.
- direction
- UnityEngine.Vector3
Input direction to smooth.