Texture2DExtensions.FillPixels Method
Definition
Important
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Overloads
FillPixels(Texture2D, Color) |
Fills the texture with a single color. |
FillPixels(Texture2D, Int32, Int32, Int32, Int32, Color) |
Fills the pixels. You will need to call Apply on the texture in order for changes to take place. |
FillPixels(Texture2D, Color)
Fills the texture with a single color.
public:
[System::Runtime::CompilerServices::Extension]
static void FillPixels(UnityEngine::Texture2D ^ texture2D, UnityEngine::Color fillColor);
public static void FillPixels (this UnityEngine.Texture2D texture2D, UnityEngine.Color fillColor);
static member FillPixels : UnityEngine.Texture2D * UnityEngine.Color -> unit
<Extension()>
Public Sub FillPixels (texture2D As Texture2D, fillColor As Color)
Parameters
- texture2D
- UnityEngine.Texture2D
The Texture2D.
- fillColor
- UnityEngine.Color
Color of the fill.
Applies to
FillPixels(Texture2D, Int32, Int32, Int32, Int32, Color)
Fills the pixels. You will need to call Apply on the texture in order for changes to take place.
public:
[System::Runtime::CompilerServices::Extension]
static void FillPixels(UnityEngine::Texture2D ^ texture2D, int row, int col, int width, int height, UnityEngine::Color fillColor);
public static void FillPixels (this UnityEngine.Texture2D texture2D, int row, int col, int width, int height, UnityEngine.Color fillColor);
static member FillPixels : UnityEngine.Texture2D * int * int * int * int * UnityEngine.Color -> unit
<Extension()>
Public Sub FillPixels (texture2D As Texture2D, row As Integer, col As Integer, width As Integer, height As Integer, fillColor As Color)
Parameters
- texture2D
- UnityEngine.Texture2D
The Texture2D.
- row
- Int32
The row to start filling at.
- col
- Int32
The column to start filling at.
- width
- Int32
The width to fill.
- height
- Int32
The height to fill.
- fillColor
- UnityEngine.Color
Color of the fill.
Remarks
This function considers row 0 to be left and col 0 to be top.