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BaseMixedRealityLineDataProvider.GetPointInternal Method

Definition

Overloads

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

GetPointInternal(Single)

Get a point based on normalized distance along line Normalized distance will be pre-clamped

GetPointInternal(Int32)

Get a point based on point index Point index will be pre-clamped

protected:
 abstract UnityEngine::Vector3 GetPointInternal(int pointIndex);
protected abstract UnityEngine.Vector3 GetPointInternal (int pointIndex);
abstract member GetPointInternal : int -> UnityEngine.Vector3
Protected MustOverride Function GetPointInternal (pointIndex As Integer) As Vector3

Parameters

pointIndex
Int32

Returns

UnityEngine.Vector3

Applies to

GetPointInternal(Single)

Get a point based on normalized distance along line Normalized distance will be pre-clamped

protected:
 abstract UnityEngine::Vector3 GetPointInternal(float normalizedLength);
protected abstract UnityEngine.Vector3 GetPointInternal (float normalizedLength);
abstract member GetPointInternal : single -> UnityEngine.Vector3
Protected MustOverride Function GetPointInternal (normalizedLength As Single) As Vector3

Parameters

normalizedLength
Single

Returns

UnityEngine.Vector3

Applies to