MDLTexture.CreateTexture Method
Definition
Important
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Overloads
CreateTexture(String) | |
CreateTexture(String, NSBundle) | |
CreateTexture(String, IMDLAssetResolver) |
CreateTexture(String)
[Foundation.Export("textureNamed:")]
public static ModelIO.MDLTexture CreateTexture (string name);
static member CreateTexture : string -> ModelIO.MDLTexture
Parameters
- name
- String
Returns
- Attributes
Applies to
CreateTexture(String, NSBundle)
CreateTexture(String, IMDLAssetResolver)
[Foundation.Export("textureNamed:assetResolver:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static ModelIO.MDLTexture CreateTexture (string name, ModelIO.IMDLAssetResolver resolver);
static member CreateTexture : string * ModelIO.IMDLAssetResolver -> ModelIO.MDLTexture
Parameters
- name
- String
- resolver
- IMDLAssetResolver
Returns
- Attributes