MDLTexture.GetTexelDataWithBottomLeftOrigin Method
Definition
Important
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Overloads
GetTexelDataWithBottomLeftOrigin() |
Gets the texel data such that the first texel represents the bottom left corner of the texture. |
GetTexelDataWithBottomLeftOrigin(nint, Boolean) |
GetTexelDataWithBottomLeftOrigin()
Gets the texel data such that the first texel represents the bottom left corner of the texture.
[Foundation.Export("texelDataWithBottomLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin ();
abstract member GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
Returns
- Attributes
Applies to
GetTexelDataWithBottomLeftOrigin(nint, Boolean)
[Foundation.Export("texelDataWithBottomLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
Parameters
- mipLevel
- System.System.IntPtr System.nativeint
- create
- Boolean
Returns
- Attributes