GL.Uniform1 Method
Definition
Important
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Overloads
Uniform1(Int32, Int32)
Uniform1(Int32, Single)
Uniform1(Int32, Int32, Int32)
Uniform1(Int32, Int32, Int32*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform1 (int location, int count, int* v);
static member Uniform1 : int * int * nativeptr<int> -> unit
Parameters
- location
- Int32
- count
- Int32
- v
- Int32*
- Attributes
Applies to
Uniform1(Int32, Int32, Int32[])
Uniform1(Int32, Int32, Single)
Uniform1(Int32, Int32, Single*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform1fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform1 (int location, int count, float* v);
static member Uniform1 : int * int * nativeptr<single> -> unit
Parameters
- location
- Int32
- count
- Int32
- v
- Single*
- Attributes