SCNPhysicsBody.ApplyForce Method
Definition
Important
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Overloads
ApplyForce(SCNVector3, SCNVector3, Boolean) |
Applies the specified force or impulse, in Newtons or Newton-seconds, through the specified location. |
ApplyForce(SCNVector3, Boolean) |
Applies the specified force or impulse, in Newtons or Newton-seconds, through the center of mass of the physics body. |
ApplyForce(SCNVector3, SCNVector3, Boolean)
Applies the specified force or impulse, in Newtons or Newton-seconds, through the specified location.
[Foundation.Export("applyForce:atPosition:impulse:")]
public virtual void ApplyForce (SceneKit.SCNVector3 direction, SceneKit.SCNVector3 position, bool impulse);
abstract member ApplyForce : SceneKit.SCNVector3 * SceneKit.SCNVector3 * bool -> unit
override this.ApplyForce : SceneKit.SCNVector3 * SceneKit.SCNVector3 * bool -> unit
Parameters
- direction
- SCNVector3
- position
- SCNVector3
- impulse
- Boolean
- Attributes
Remarks
If impulse
is true
, then direction
is interpreted as an impulse and is applied. Otherwise, direction
is applied as a force for the duration of the time step.
Applies to
ApplyForce(SCNVector3, Boolean)
Applies the specified force or impulse, in Newtons or Newton-seconds, through the center of mass of the physics body.
[Foundation.Export("applyForce:impulse:")]
public virtual void ApplyForce (SceneKit.SCNVector3 direction, bool impulse);
abstract member ApplyForce : SceneKit.SCNVector3 * bool -> unit
override this.ApplyForce : SceneKit.SCNVector3 * bool -> unit
Parameters
- direction
- SCNVector3
- impulse
- Boolean
- Attributes
Remarks
If impulse
is true
, then direction
is interpreted as an impulse and is applied. Otherwise, direction
is applied as a force for the duration of the time step.