SCNPhysicsSliderJoint.Create Method
Definition
Important
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Overloads
Create(SCNPhysicsBody, SCNVector3, SCNVector3) | |
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3) |
Create(SCNPhysicsBody, SCNVector3, SCNVector3)
[Foundation.Export("jointWithBody:axis:anchor:")]
public static SceneKit.SCNPhysicsSliderJoint Create (SceneKit.SCNPhysicsBody body, SceneKit.SCNVector3 axis, SceneKit.SCNVector3 anchor);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsSliderJoint
Parameters
- body
- SCNPhysicsBody
- axis
- SCNVector3
- anchor
- SCNVector3
Returns
- Attributes
Applies to
Create(SCNPhysicsBody, SCNVector3, SCNVector3, SCNPhysicsBody, SCNVector3, SCNVector3)
[Foundation.Export("jointWithBodyA:axisA:anchorA:bodyB:axisB:anchorB:")]
public static SceneKit.SCNPhysicsSliderJoint Create (SceneKit.SCNPhysicsBody bodyA, SceneKit.SCNVector3 axisA, SceneKit.SCNVector3 anchorA, SceneKit.SCNPhysicsBody bodyB, SceneKit.SCNVector3 axisB, SceneKit.SCNVector3 anchorB);
static member Create : SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 * SceneKit.SCNPhysicsBody * SceneKit.SCNVector3 * SceneKit.SCNVector3 -> SceneKit.SCNPhysicsSliderJoint
Parameters
- bodyA
- SCNPhysicsBody
- axisA
- SCNVector3
- anchorA
- SCNVector3
- bodyB
- SCNPhysicsBody
- axisB
- SCNVector3
- anchorB
- SCNVector3
Returns
- Attributes