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SKUniform.Create Method

Definition

Overloads

Create(String, Vector2)
Create(String, Single)
Create(String, SKTexture)
Create(String, Vector4)
Create(String, Vector3)
Create(String, NMatrix4)
Create(String, Matrix4)
Obsolete.
Create(String, NMatrix2)
Create(String, NMatrix3)
Create(String, Matrix3)
Obsolete.
Create(String, Matrix2)
Obsolete.
Create(String)

Create(String, Vector2)

[Foundation.Export("uniformWithName:vectorFloat2:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKUniform Create (string name, OpenTK.Vector2 value);
static member Create : string * OpenTK.Vector2 -> SpriteKit.SKUniform

Parameters

name
String
value
Vector2

Returns

Attributes

Applies to

Create(String, Single)

[Foundation.Export("uniformWithName:float:")]
public static SpriteKit.SKUniform Create (string name, float value);
static member Create : string * single -> SpriteKit.SKUniform

Parameters

name
String
value
Single

Returns

Attributes

Applies to

Create(String, SKTexture)

[Foundation.Export("uniformWithName:texture:")]
public static SpriteKit.SKUniform Create (string name, SpriteKit.SKTexture texture);
static member Create : string * SpriteKit.SKTexture -> SpriteKit.SKUniform

Parameters

name
String
texture
SKTexture

To be added.

This parameter can be null.

Returns

Attributes

Applies to

Create(String, Vector4)

[Foundation.Export("uniformWithName:vectorFloat4:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKUniform Create (string name, OpenTK.Vector4 value);
static member Create : string * OpenTK.Vector4 -> SpriteKit.SKUniform

Parameters

name
String
value
Vector4

Returns

Attributes

Applies to

Create(String, Vector3)

[Foundation.Export("uniformWithName:vectorFloat3:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKUniform Create (string name, OpenTK.Vector3 value);
static member Create : string * OpenTK.Vector3 -> SpriteKit.SKUniform

Parameters

name
String
value
Vector3

Returns

Attributes

Applies to

Create(String, NMatrix4)

[Foundation.Export("uniformWithName:matrixFloat4x4:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKUniform Create (string name, OpenTK.NMatrix4 value);
static member Create : string * OpenTK.NMatrix4 -> SpriteKit.SKUniform

Parameters

name
String
value
NMatrix4

Returns

Attributes

Applies to

Create(String, Matrix4)

Caution

Use 'the '(string, MatrixFloat4x4)' overload instead.

[Foundation.Export("uniformWithName:matrixFloat4x4:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[System.Obsolete("Use 'the '(string, MatrixFloat4x4)' overload instead.", false)]
public static SpriteKit.SKUniform Create (string name, OpenTK.Matrix4 value);
static member Create : string * OpenTK.Matrix4 -> SpriteKit.SKUniform

Parameters

name
String
value
Matrix4

Returns

Attributes

Applies to

Create(String, NMatrix2)

[Foundation.Export("uniformWithName:matrixFloat2x2:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKUniform Create (string name, OpenTK.NMatrix2 value);
static member Create : string * OpenTK.NMatrix2 -> SpriteKit.SKUniform

Parameters

name
String
value
NMatrix2

Returns

Attributes

Applies to

Create(String, NMatrix3)

[Foundation.Export("uniformWithName:matrixFloat3x3:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKUniform Create (string name, OpenTK.NMatrix3 value);
static member Create : string * OpenTK.NMatrix3 -> SpriteKit.SKUniform

Parameters

name
String
value
NMatrix3

Returns

Attributes

Applies to

Create(String, Matrix3)

Caution

Use the '(string, MatrixFloat3x3)' overload instead.

[Foundation.Export("uniformWithName:matrixFloat3x3:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[System.Obsolete("Use the '(string, MatrixFloat3x3)' overload instead.", false)]
public static SpriteKit.SKUniform Create (string name, OpenTK.Matrix3 value);
static member Create : string * OpenTK.Matrix3 -> SpriteKit.SKUniform

Parameters

name
String
value
Matrix3

Returns

Attributes

Applies to

Create(String, Matrix2)

Caution

Use the '(string, MatrixFloat2x2)' overload instead.

[Foundation.Export("uniformWithName:matrixFloat2x2:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[System.Obsolete("Use the '(string, MatrixFloat2x2)' overload instead.", false)]
public static SpriteKit.SKUniform Create (string name, OpenTK.Matrix2 value);
static member Create : string * OpenTK.Matrix2 -> SpriteKit.SKUniform

Parameters

name
String
value
Matrix2

Returns

Attributes

Applies to

Create(String)

[Foundation.Export("uniformWithName:")]
public static SpriteKit.SKUniform Create (string name);
static member Create : string -> SpriteKit.SKUniform

Parameters

name
String

Returns

Attributes

Applies to