GraphicsPathIterator.NextPathType(Byte, Int32, Int32) Yöntem
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Tümü aynı türe sahip bir sonraki veri noktası grubunun başlangıç dizinini ve bitiş dizinini alır.
public:
int NextPathType([Runtime::InteropServices::Out] System::Byte % pathType, [Runtime::InteropServices::Out] int % startIndex, [Runtime::InteropServices::Out] int % endIndex);
public int NextPathType (out byte pathType, out int startIndex, out int endIndex);
member this.NextPathType : byte * int * int -> int
Public Function NextPathType (ByRef pathType As Byte, ByRef startIndex As Integer, ByRef endIndex As Integer) As Integer
Parametreler
- pathType
- Byte
[out] Gruptaki tüm noktalar tarafından paylaşılan nokta türünü alır. Olası türler PathPointType numaralandırmasından alınabilir.
- startIndex
- Int32
[out] Puan grubunun başlangıç dizinini alır.
- endIndex
- Int32
[out] Puan grubunun bitiş dizinini alır.
Döndürülenler
Bu yöntem, gruptaki veri noktalarının sayısını döndürür. Yolda başka grup yoksa, bu yöntem 0 döndürür.
Örnekler
Aşağıdaki örnek, Windows Forms ile kullanılmak üzere tasarlanmıştır ve OnPaint bir olay nesnesi PaintEventArgse
gerektirir. Kod aşağıdaki eylemleri gerçekleştirir:
bir GraphicsPath nesnesi oluşturur.
Üç çizgi, bir dikdörtgen ve üç nokta ekler.
Ekranın sol tarafındaki tüm noktaların değerlerini listeler.
Bir GraphicsPathIterator oluşturur ve geri sarmalar.
bir
for
döngüsünde, NextPathType ve NextPathType yöntemlerini kullanarak noktalar arasında yinelenir.Alt yol numarasını, içindeki nokta sayısını ve ekranın sağ tarafına işaret eden yol türünü listelemek için yinelemeli çağrılardan döndürülen değerleri kullanır.
Ekrana yönelik toplam nokta sayısı değerini görüntüler.
ListPathPoints
, görüntü kodunun çoğunu (tümünü değil) grafik yol kodundan ayıran yardımcı bir işlev olduğunu unutmayın.
public:
void NextPathTypeExample( PaintEventArgs^ e )
{
// Create the GraphicsPath.
GraphicsPath^ myPath = gcnew GraphicsPath;
array<Point>^ myPoints = {Point(20,20),Point(120,120),Point(20,120),Point(20,20)};
Rectangle myRect = Rectangle(120,120,100,100);
// Add 3 lines, a rectangle, and an ellipse.
myPath->AddLines( myPoints );
myPath->AddRectangle( myRect );
myPath->AddEllipse( 220, 220, 100, 100 );
// List all of the path points to the screen.
ListPathPoints( e, myPath, nullptr, 20, 1 );
// Create a GraphicsPathIterator.
GraphicsPathIterator^ myPathIterator = gcnew GraphicsPathIterator( myPath );
// Rewind the Iterator.
myPathIterator->Rewind();
// Iterate the subpaths and types, and list the results to
// the screen.
int i;
int j = 20;
int mySubPaths;
int subPathStartIndex;
int subPathEndIndex;
Boolean IsClosed;
Byte subPathPointType;
int pointTypeStartIndex;
int pointTypeEndIndex;
int numPointsFound;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
j = 20;
for ( i = 0; i < 3; i++ )
{
mySubPaths = myPathIterator->NextSubpath( subPathStartIndex, subPathEndIndex, IsClosed );
numPointsFound = myPathIterator->NextPathType( subPathPointType, pointTypeStartIndex, pointTypeEndIndex );
e->Graphics->DrawString( String::Format( "SubPath: {0} Points Found: {1} Type of Points: {2}", i,
numPointsFound, subPathPointType ), myFont, myBrush, 200.0f, (float)j );
j += 20;
}
// List the total number of path points to the screen.
ListPathPoints( e, myPath, myPathIterator, 200, 2 );
}
//-------------------------------------------------------
//This function is a helper function used by
// NextPathTypeExample.
//-------------------------------------------------------
void ListPathPoints( PaintEventArgs^ e, GraphicsPath^ myPath, GraphicsPathIterator^ myPathIterator, int xOffset, int listType )
{
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath->PointCount;
array<PointF>^myPathPoints = myPath->PathPoints;
array<Byte>^myPathTypes = myPath->PathTypes;
// Set up variables for drawing the points to the screen.
int i;
float j = 20;
System::Drawing::Font^ myFont = gcnew System::Drawing::Font( "Arial",8 );
SolidBrush^ myBrush = gcnew SolidBrush( Color::Black );
if ( listType == 1 )
{
// Draw the set of path points and types to the screen.
for ( i = 0; i < myPathPointCount; i++ )
{
e->Graphics->DrawString( myPathPoints[ i ].X + ", " + myPathPoints[ i ].Y + ", " + myPathTypes[ i ],
myFont, myBrush, (float)xOffset, (float)j );
j += 20;
}
}
else
if ( listType == 2 )
{
// Draw the total number of points to the screen.
int myPathTotalPoints = myPathIterator->Count;
e->Graphics->DrawString( String::Format( "Total Points = {0}", myPathTotalPoints ), myFont, myBrush, (float)xOffset, 100.0f );
}
else
{
e->Graphics->DrawString( "Wrong or no list type argument.", myFont, myBrush, (float)xOffset, 200.0f );
}
}
public void NextPathTypeExample(PaintEventArgs e)
{
// Create the GraphicsPath.
GraphicsPath myPath = new GraphicsPath();
Point[] myPoints = {new Point(20, 20), new Point(120, 120),
new Point(20, 120),new Point(20, 20) };
Rectangle myRect = new Rectangle(120, 120, 100, 100);
// Add 3 lines, a rectangle, and an ellipse.
myPath.AddLines(myPoints);
myPath.AddRectangle(myRect);
myPath.AddEllipse(220, 220, 100, 100);
// List all of the path points to the screen.
ListPathPoints(e, myPath, null, 20, 1);
// Create a GraphicsPathIterator.
GraphicsPathIterator myPathIterator = new
GraphicsPathIterator(myPath);
// Rewind the Iterator.
myPathIterator.Rewind();
// Iterate the subpaths and types, and list the results to
// the screen.
int i, j = 20;
int mySubPaths, subPathStartIndex, subPathEndIndex;
Boolean IsClosed;
byte subPathPointType;
int pointTypeStartIndex, pointTypeEndIndex, numPointsFound;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
j = 20;
for(i = 0;i < 3; i++)
{
mySubPaths = myPathIterator.NextSubpath(
out subPathStartIndex,
out subPathEndIndex,
out IsClosed);
numPointsFound = myPathIterator.NextPathType(
out subPathPointType,
out pointTypeStartIndex,
out pointTypeEndIndex);
e.Graphics.DrawString(
"SubPath: " + i +
" Points Found: " + numPointsFound.ToString() +
" Type of Points: " + subPathPointType.ToString(),
myFont,
myBrush,
200,
j);
j+=20;
}
// List the total number of path points to the screen.
ListPathPoints(e, myPath, myPathIterator, 200, 2);
}
//-------------------------------------------------------
//This function is a helper function used by
// NextPathTypeExample.
//-------------------------------------------------------
public void ListPathPoints(
PaintEventArgs e,
GraphicsPath myPath,
GraphicsPathIterator myPathIterator,
int xOffset,
int listType)
{
// Get the total number of points for the path,
// and the arrays of the points and types.
int myPathPointCount = myPath.PointCount;
PointF[] myPathPoints = myPath.PathPoints;
byte[] myPathTypes = myPath.PathTypes;
// Set up variables for drawing the points to the screen.
int i;
float j = 20;
Font myFont = new Font("Arial", 8);
SolidBrush myBrush = new SolidBrush(Color.Black);
if (listType == 1)
// List all the path points to the screen.
{
// Draw the set of path points and types to the screen.
for(i=0; i<myPathPointCount; i++)
{
e.Graphics.DrawString(myPathPoints[i].X.ToString()+
", " + myPathPoints[i].Y.ToString() + ", " +
myPathTypes[i].ToString(),
myFont,
myBrush,
xOffset,
j);
j+=20;
}
}
else if (listType == 2)
// Display the total number of path points.
{
// Draw the total number of points to the screen.
int myPathTotalPoints = myPathIterator.Count;
e.Graphics.DrawString("Total Points = " +
myPathTotalPoints.ToString(),
myFont,
myBrush,
xOffset,
100);
}
else
{
e.Graphics.DrawString("Wrong or no list type argument.",
myFont, myBrush, xOffset, 200);
}
}
Public Sub NextPathTypeExample(ByVal e As PaintEventArgs)
' Create the GraphicsPath.
Dim myPath As New GraphicsPath
Dim myPoints As Point() = {New Point(20, 20), _
New Point(120, 120), New Point(20, 120), New Point(20, 20)}
Dim myRect As New Rectangle(120, 120, 100, 100)
' Add 3 lines, a rectangle, and an ellipse.
myPath.AddLines(myPoints)
myPath.AddRectangle(myRect)
myPath.AddEllipse(220, 220, 100, 100)
' List all of the path points to the screen.
ListPathPointsHelper(e, myPath, Nothing, 20, 1)
' Create a GraphicsPathIterator.
Dim myPathIterator As New GraphicsPathIterator(myPath)
' Rewind the Iterator.
myPathIterator.Rewind()
' Iterate the subpaths and types, and list the results
' to the screen.
Dim j As Integer = 20
Dim i As Integer
Dim mySubPaths, subPathStartIndex, subPathEndIndex As Integer
Dim IsClosed As [Boolean]
Dim subPathPointType As Byte
Dim pointTypeStartIndex, pointTypeEndIndex, _
numPointsFound As Integer
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
j = 20
For i = 0 To 2
mySubPaths = myPathIterator.NextSubpath(subPathStartIndex, _
subPathEndIndex, IsClosed)
numPointsFound = myPathIterator.NextPathType(subPathPointType, _
pointTypeStartIndex, pointTypeEndIndex)
e.Graphics.DrawString("SubPath: " & i & " Points Found: " & _
numPointsFound.ToString() & " Type of Points: " & _
subPathPointType.ToString(), myFont, myBrush, 200, j)
j += 20
Next i
' List the total number of path points to the screen.
ListPathPointsHelper(e, myPath, myPathIterator, 200, 2)
End Sub
' This is a helper function used by NextPathTypeExample.
Public Sub ListPathPointsHelper(ByVal e As PaintEventArgs, _
ByVal myPath As GraphicsPath, ByVal myPathIterator As GraphicsPathIterator, _
ByVal xOffset As Integer, ByVal listType As Integer)
' Get the total number of points for the path,
' and the arrays of the points and types.
Dim myPathPointCount As Integer = myPath.PointCount
Dim myPathPoints As PointF() = myPath.PathPoints
Dim myPathTypes As Byte() = myPath.PathTypes
' Set up variables for drawing the points to the screen.
Dim i As Integer
Dim j As Single = 20
Dim myFont As New Font("Arial", 8)
Dim myBrush As New SolidBrush(Color.Black)
If listType = 1 Then
' List all the path points to the screen.
' Draw the set of path points and types to the screen.
For i = 0 To myPathPointCount - 1
e.Graphics.DrawString(myPathPoints(i).X.ToString() + ", " + _
myPathPoints(i).Y.ToString() + ", " + _
myPathTypes(i).ToString(), myFont, myBrush, xOffset, j)
j += 20
Next i
Else
If listType = 2 Then
' Display the total number of path points.
' Draw the total number of points to the screen.
Dim myPathTotalPoints As Integer = myPathIterator.Count
e.Graphics.DrawString("Total Points = " + _
myPathTotalPoints.ToString(), myFont, myBrush, xOffset, _
100)
Else
e.Graphics.DrawString("Wrong or no list type argument.", _
myFont, myBrush, xOffset, 200)
End If
End If
End Sub