MessageQueuePermissionEntryCollection.AddRange Yöntem
Tanım
Önemli
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Belirtilen izin girdileri kümesini bu koleksiyona ekler.
Aşırı Yüklemeler
AddRange(MessageQueuePermissionEntry[]) |
Belirtilen izin girdileri kümesini bu koleksiyona ekler. |
AddRange(MessageQueuePermissionEntryCollection) |
Belirtilen izin girdileri kümesini bu koleksiyona ekler. |
AddRange(MessageQueuePermissionEntry[])
Belirtilen izin girdileri kümesini bu koleksiyona ekler.
public:
void AddRange(cli::array <System::Messaging::MessageQueuePermissionEntry ^> ^ value);
public void AddRange (System.Messaging.MessageQueuePermissionEntry[] value);
member this.AddRange : System.Messaging.MessageQueuePermissionEntry[] -> unit
Public Sub AddRange (value As MessageQueuePermissionEntry())
Parametreler
- value
- MessageQueuePermissionEntry[]
Eklenecek izin girdilerini içeren tür MessageQueuePermissionEntry nesneleri dizisi.
Örnekler
Aşağıdaki kod örneğinde kullanımı gösterilmektedir AddRange(MessageQueuePermissionEntry[]).
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
permission->PermissionEntries;
// Create an array of type MessageQueuePermissionEntry.
array<MessageQueuePermissionEntry^>^ entries =
gcnew array<MessageQueuePermissionEntry^>(1);
// Create a new instance of MessageQueuePermissionEntry and place the
// instance in the array.
entries[0] = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label,
queue->Category.ToString());
// Add the array to the collection.
collection->AddRange(entries);
queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
permission.PermissionEntries;
// Create an array of type MessageQueuePermissionEntry.
MessageQueuePermissionEntry[] entries =
new MessageQueuePermissionEntry[1];
// Create a new instance of MessageQueuePermissionEntry and place the
// instance in the array.
entries[0] = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the array to the collection.
collection.AddRange(entries);
Şunlara uygulanır
AddRange(MessageQueuePermissionEntryCollection)
Belirtilen izin girdileri kümesini bu koleksiyona ekler.
public:
void AddRange(System::Messaging::MessageQueuePermissionEntryCollection ^ value);
public void AddRange (System.Messaging.MessageQueuePermissionEntryCollection value);
member this.AddRange : System.Messaging.MessageQueuePermissionEntryCollection -> unit
Public Sub AddRange (value As MessageQueuePermissionEntryCollection)
Parametreler
MessageQueuePermissionEntryCollection Eklenecek izin girdilerini içeren bir.
Örnekler
Aşağıdaki kod örneğinde kullanımı gösterilmektedir AddRange(MessageQueuePermissionEntryCollection).
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
MessageQueuePermissionAccess::Receive,
queue->MachineName,
queue->Label, queue->Category.ToString());
// Add the entry to the permission's collection.
permission->PermissionEntries->Add(entry);
// Create another new instance of MessageQueuePermission.
MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();
// Use AddRange() to append the original permission's collection to the
// new permission's collection.
newPermission->PermissionEntries->AddRange(
permission->PermissionEntries);
// To show that AddRange() copies collections by value and not by
// reference, we'll clear the original permission's collection, then
// display a count of how many entries are in the original permission's
// collection and how many entries are in the new permission's
// collection.
// Clear the original permission's collection.
permission->PermissionEntries->Clear();
// The original permission now contains 0 entries, but the new
// permission still contains 1 entry.
Console::WriteLine("Original permission contains {0} entries.",
permission->PermissionEntries->Count);
Console::WriteLine("New permission contains {0} entries.",
newPermission->PermissionEntries->Count);
queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();
// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
MessageQueuePermissionAccess.Receive,
queue.MachineName,
queue.Label,
queue.Category.ToString());
// Add the entry to the permission's collection.
permission.PermissionEntries.Add(entry);
// Create another new instance of MessageQueuePermission.
MessageQueuePermission newPermission = new MessageQueuePermission();
// Use AddRange() to append the original permission's collection to the
// new permission's collection.
newPermission.PermissionEntries.AddRange(permission.PermissionEntries);
// To show that AddRange() copies collections by value and not by
// reference, we'll clear the original permission's collection, then
// display a count of how many entries are in the original permission's
// collection and how many entries are in the new permission's
// collection.
// Clear the original permission's collection.
permission.PermissionEntries.Clear();
// The original permission now contains 0 entries, but the new
// permission still contains 1 entry.
Console.WriteLine("Original permission contains {0} entries.",
permission.PermissionEntries.Count);
Console.WriteLine("New permission contains {0} entries.",
newPermission.PermissionEntries.Count);