Avx2.Blend Yöntem
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Aşırı Yüklemeler
Blend(Vector256<UInt16>, Vector256<UInt16>, Byte) |
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8) VPBLENDW ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8) VPBLENDD ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8) VPBLENDD ymm, ymm, ymm/m256, imm8 |
Blend(Vector128<UInt32>, Vector128<UInt32>, Byte) |
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8) VPBLENDD xmm, xmm, xmm/m128, imm8 |
Blend(Vector128<Int32>, Vector128<Int32>, Byte) |
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8) VPBLENDD xmm, xmm, xmm/m128, imm8 |
Blend(Vector256<Int16>, Vector256<Int16>, Byte) |
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8) VPBLENDW ymm, ymm, ymm/m256, imm8 |
Blend(Vector256<UInt16>, Vector256<UInt16>, Byte)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)
VPBLENDW ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> Blend(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<ushort> Blend (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * byte -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function Blend (left As Vector256(Of UShort), right As Vector256(Of UShort), control As Byte) As Vector256(Of UShort)
Parametreler
- control
- Byte
Döndürülenler
Şunlara uygulanır
Blend(Vector256<Int32>, Vector256<Int32>, Byte)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)
VPBLENDD ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> Blend(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<int> Blend (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function Blend (left As Vector256(Of Integer), right As Vector256(Of Integer), control As Byte) As Vector256(Of Integer)
Parametreler
- control
- Byte
Döndürülenler
Şunlara uygulanır
Blend(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blend_epi32 (__m256i a, __m256i b, const int imm8)
VPBLENDD ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> Blend(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<uint> Blend (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function Blend (left As Vector256(Of UInteger), right As Vector256(Of UInteger), control As Byte) As Vector256(Of UInteger)
Parametreler
- control
- Byte
Döndürülenler
Şunlara uygulanır
Blend(Vector128<UInt32>, Vector128<UInt32>, Byte)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)
VPBLENDD xmm, xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> Blend(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<uint> Blend (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function Blend (left As Vector128(Of UInteger), right As Vector128(Of UInteger), control As Byte) As Vector128(Of UInteger)
Parametreler
- control
- Byte
Döndürülenler
Şunlara uygulanır
Blend(Vector128<Int32>, Vector128<Int32>, Byte)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m128i _mm_blend_epi32 (__m128i a, __m128i b, const int imm8)
VPBLENDD xmm, xmm, xmm/m128, imm8
public:
static System::Runtime::Intrinsics::Vector128<int> Blend(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector128<int> Blend (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function Blend (left As Vector128(Of Integer), right As Vector128(Of Integer), control As Byte) As Vector128(Of Integer)
Parametreler
- control
- Byte
Döndürülenler
Şunlara uygulanır
Blend(Vector256<Int16>, Vector256<Int16>, Byte)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blend_epi16 (__m256i a, __m256i b, const int imm8)
VPBLENDW ymm, ymm, ymm/m256, imm8
public:
static System::Runtime::Intrinsics::Vector256<short> Blend(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Byte control);
public static System.Runtime.Intrinsics.Vector256<short> Blend (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, byte control);
static member Blend : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * byte -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function Blend (left As Vector256(Of Short), right As Vector256(Of Short), control As Byte) As Vector256(Of Short)
Parametreler
- control
- Byte