Avx2.BlendVariable Yöntem
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Aşırı Yüklemeler
BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>) |
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i) VPBLENDVB ymm, ymm, ymm/m256, ymm |
BlendVariable(Vector256<UInt64>, Vector256<UInt64>, Vector256<UInt64>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt64> left, System::Runtime::Intrinsics::Vector256<System::UInt64> right, System::Runtime::Intrinsics::Vector256<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector256<ulong> BlendVariable (System.Runtime.Intrinsics.Vector256<ulong> left, System.Runtime.Intrinsics.Vector256<ulong> right, System.Runtime.Intrinsics.Vector256<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> * System.Runtime.Intrinsics.Vector256<uint64> -> System.Runtime.Intrinsics.Vector256<uint64>
Public Shared Function BlendVariable (left As Vector256(Of ULong), right As Vector256(Of ULong), mask As Vector256(Of ULong)) As Vector256(Of ULong)
Parametreler
Döndürülenler
Açıklamalar
Bu iç bilgi, BYTE maske vektöre ihtiyaç duyan VPBLENDVB oluşturur, bu nedenle kullanıcıların seçilen öğeler için her maske baytını doğru şekilde ayarlaması gerekir.
Şunlara uygulanır
BlendVariable(Vector256<UInt16>, Vector256<UInt16>, Vector256<UInt16>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt16> left, System::Runtime::Intrinsics::Vector256<System::UInt16> right, System::Runtime::Intrinsics::Vector256<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector256<ushort> BlendVariable (System.Runtime.Intrinsics.Vector256<ushort> left, System.Runtime.Intrinsics.Vector256<ushort> right, System.Runtime.Intrinsics.Vector256<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> * System.Runtime.Intrinsics.Vector256<uint16> -> System.Runtime.Intrinsics.Vector256<uint16>
Public Shared Function BlendVariable (left As Vector256(Of UShort), right As Vector256(Of UShort), mask As Vector256(Of UShort)) As Vector256(Of UShort)
Parametreler
Döndürülenler
Açıklamalar
Bu iç bilgi, BYTE maske vektöre ihtiyaç duyan VPBLENDVB oluşturur, bu nedenle kullanıcıların seçilen öğeler için her maske baytını doğru şekilde ayarlaması gerekir.
Şunlara uygulanır
BlendVariable(Vector256<SByte>, Vector256<SByte>, Vector256<SByte>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::SByte> left, System::Runtime::Intrinsics::Vector256<System::SByte> right, System::Runtime::Intrinsics::Vector256<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector256<sbyte> BlendVariable (System.Runtime.Intrinsics.Vector256<sbyte> left, System.Runtime.Intrinsics.Vector256<sbyte> right, System.Runtime.Intrinsics.Vector256<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> * System.Runtime.Intrinsics.Vector256<sbyte> -> System.Runtime.Intrinsics.Vector256<sbyte>
Public Shared Function BlendVariable (left As Vector256(Of SByte), right As Vector256(Of SByte), mask As Vector256(Of SByte)) As Vector256(Of SByte)
Parametreler
Döndürülenler
Şunlara uygulanır
BlendVariable(Vector256<UInt32>, Vector256<UInt32>, Vector256<UInt32>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Runtime::Intrinsics::Vector256<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector256<uint> BlendVariable (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, System.Runtime.Intrinsics.Vector256<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function BlendVariable (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Vector256(Of UInteger)) As Vector256(Of UInteger)
Parametreler
Döndürülenler
Açıklamalar
Bu iç bilgi, BYTE maske vektöre ihtiyaç duyan VPBLENDVB oluşturur, bu nedenle kullanıcıların seçilen öğeler için her maske baytını doğru şekilde ayarlaması gerekir.
Şunlara uygulanır
BlendVariable(Vector256<Int32>, Vector256<Int32>, Vector256<Int32>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<int> BlendVariable(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Runtime::Intrinsics::Vector256<int> mask);
public static System.Runtime.Intrinsics.Vector256<int> BlendVariable (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, System.Runtime.Intrinsics.Vector256<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function BlendVariable (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Vector256(Of Integer)) As Vector256(Of Integer)
Parametreler
Döndürülenler
Açıklamalar
Bu iç bilgi, BYTE maske vektöre ihtiyaç duyan VPBLENDVB oluşturur, bu nedenle kullanıcıların seçilen öğeler için her maske baytını doğru şekilde ayarlaması gerekir.
Şunlara uygulanır
BlendVariable(Vector256<Int16>, Vector256<Int16>, Vector256<Int16>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<short> BlendVariable(System::Runtime::Intrinsics::Vector256<short> left, System::Runtime::Intrinsics::Vector256<short> right, System::Runtime::Intrinsics::Vector256<short> mask);
public static System.Runtime.Intrinsics.Vector256<short> BlendVariable (System.Runtime.Intrinsics.Vector256<short> left, System.Runtime.Intrinsics.Vector256<short> right, System.Runtime.Intrinsics.Vector256<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> * System.Runtime.Intrinsics.Vector256<int16> -> System.Runtime.Intrinsics.Vector256<int16>
Public Shared Function BlendVariable (left As Vector256(Of Short), right As Vector256(Of Short), mask As Vector256(Of Short)) As Vector256(Of Short)
Parametreler
Döndürülenler
Açıklamalar
Bu iç bilgi, BYTE maske vektöre ihtiyaç duyan VPBLENDVB oluşturur, bu nedenle kullanıcıların seçilen öğeler için her maske baytını doğru şekilde ayarlaması gerekir.
Şunlara uygulanır
BlendVariable(Vector256<Byte>, Vector256<Byte>, Vector256<Byte>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector256<System::Byte> left, System::Runtime::Intrinsics::Vector256<System::Byte> right, System::Runtime::Intrinsics::Vector256<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector256<byte> BlendVariable (System.Runtime.Intrinsics.Vector256<byte> left, System.Runtime.Intrinsics.Vector256<byte> right, System.Runtime.Intrinsics.Vector256<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> * System.Runtime.Intrinsics.Vector256<byte> -> System.Runtime.Intrinsics.Vector256<byte>
Public Shared Function BlendVariable (left As Vector256(Of Byte), right As Vector256(Of Byte), mask As Vector256(Of Byte)) As Vector256(Of Byte)
Parametreler
Döndürülenler
Şunlara uygulanır
BlendVariable(Vector256<Int64>, Vector256<Int64>, Vector256<Int64>)
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
- Kaynak:
- Avx2.cs
__m256i _mm256_blendv_epi8 (a, __m256i b, __m256i maskesi __m256i)
VPBLENDVB ymm, ymm, ymm/m256, ymm
public:
static System::Runtime::Intrinsics::Vector256<long> BlendVariable(System::Runtime::Intrinsics::Vector256<long> left, System::Runtime::Intrinsics::Vector256<long> right, System::Runtime::Intrinsics::Vector256<long> mask);
public static System.Runtime.Intrinsics.Vector256<long> BlendVariable (System.Runtime.Intrinsics.Vector256<long> left, System.Runtime.Intrinsics.Vector256<long> right, System.Runtime.Intrinsics.Vector256<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> * System.Runtime.Intrinsics.Vector256<int64> -> System.Runtime.Intrinsics.Vector256<int64>
Public Shared Function BlendVariable (left As Vector256(Of Long), right As Vector256(Of Long), mask As Vector256(Of Long)) As Vector256(Of Long)
Parametreler
Döndürülenler
Açıklamalar
Bu iç bilgi, BYTE maske vektöre ihtiyaç duyan VPBLENDVB oluşturur, bu nedenle kullanıcıların seçilen öğeler için her maske baytını doğru şekilde ayarlaması gerekir.