Avx512F.VL.AlignRight32 Yöntem
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Aşırı Yüklemeler
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte) |
__m128i _mm_alignr_epi32 (a, __m128i b, sabit int sayısı __m128i) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte) |
__m128i _mm_alignr_epi32 (a, __m128i b, sabit int sayısı __m128i) VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8 |
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte) |
__m256i _mm256_alignr_epi32 (a, __m256i b, sabit int sayısı __m256i) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte) |
__m256i _mm256_alignr_epi32 (a, __m256i b, sabit int sayısı __m256i) VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8 |
AlignRight32(Vector128<Int32>, Vector128<Int32>, Byte)
- Kaynak:
- Avx512F.cs
- Kaynak:
- Avx512F.cs
__m128i _mm_alignr_epi32 (a, __m128i b, sabit int sayısı __m128i)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<int> AlignRight32(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<int> AlignRight32 (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * byte -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function AlignRight32 (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Byte) As Vector128(Of Integer)
Parametreler
- mask
- Byte
Döndürülenler
Şunlara uygulanır
AlignRight32(Vector128<UInt32>, Vector128<UInt32>, Byte)
- Kaynak:
- Avx512F.cs
- Kaynak:
- Avx512F.cs
__m128i _mm_alignr_epi32 (a, __m128i b, sabit int sayısı __m128i)
VALIGND xmm1 {k1}{z}, xmm2, xmm3/m128/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector128<uint> AlignRight32 (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * byte -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function AlignRight32 (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Byte) As Vector128(Of UInteger)
Parametreler
- mask
- Byte
Döndürülenler
Şunlara uygulanır
AlignRight32(Vector256<Int32>, Vector256<Int32>, Byte)
- Kaynak:
- Avx512F.cs
- Kaynak:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (a, __m256i b, sabit int sayısı __m256i)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<int> AlignRight32(System::Runtime::Intrinsics::Vector256<int> left, System::Runtime::Intrinsics::Vector256<int> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<int> AlignRight32 (System.Runtime.Intrinsics.Vector256<int> left, System.Runtime.Intrinsics.Vector256<int> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<int> * System.Runtime.Intrinsics.Vector256<int> * byte -> System.Runtime.Intrinsics.Vector256<int>
Public Shared Function AlignRight32 (left As Vector256(Of Integer), right As Vector256(Of Integer), mask As Byte) As Vector256(Of Integer)
Parametreler
- mask
- Byte
Döndürülenler
Şunlara uygulanır
AlignRight32(Vector256<UInt32>, Vector256<UInt32>, Byte)
- Kaynak:
- Avx512F.cs
- Kaynak:
- Avx512F.cs
__m256i _mm256_alignr_epi32 (a, __m256i b, sabit int sayısı __m256i)
VALIGND ymm1 {k1}{z}, ymm2, ymm3/m256/m32bcst, imm8
public:
static System::Runtime::Intrinsics::Vector256<System::UInt32> AlignRight32(System::Runtime::Intrinsics::Vector256<System::UInt32> left, System::Runtime::Intrinsics::Vector256<System::UInt32> right, System::Byte mask);
public static System.Runtime.Intrinsics.Vector256<uint> AlignRight32 (System.Runtime.Intrinsics.Vector256<uint> left, System.Runtime.Intrinsics.Vector256<uint> right, byte mask);
static member AlignRight32 : System.Runtime.Intrinsics.Vector256<uint32> * System.Runtime.Intrinsics.Vector256<uint32> * byte -> System.Runtime.Intrinsics.Vector256<uint32>
Public Shared Function AlignRight32 (left As Vector256(Of UInteger), right As Vector256(Of UInteger), mask As Byte) As Vector256(Of UInteger)
Parametreler
- mask
- Byte