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Thread.ThreadState Özellik

Tanım

Geçerli iş parçacığının durumlarını içeren bir değer alır.

public:
 property System::Threading::ThreadState ThreadState { System::Threading::ThreadState get(); };
public System.Threading.ThreadState ThreadState { get; }
member this.ThreadState : System.Threading.ThreadState
Public ReadOnly Property ThreadState As ThreadState

Özellik Değeri

Geçerli iş parçacığının ThreadState durumunu gösteren değerlerden biri. İlk değer şeklindedir Unstarted.

Örnekler

Aşağıdaki kod örneği bir iş parçacığına ThreadState erişimi gösterir.

using namespace System;
using namespace System::Threading;

// ref class ApartmentTest
// {
// public:
   static void ThreadMethod()
   {
      Thread::Sleep( 1000 );
//    }

};

int main()
{
//    Thread^ newThread = gcnew Thread( gcnew ThreadStart( &ApartmentTest::ThreadMethod ) );
   Thread^ newThread = gcnew Thread( gcnew ThreadStart( &ThreadMethod ) );

   Console::WriteLine("ThreadState: {0}", newThread->ThreadState);
   newThread->Start();
   
   // Wait for newThread to start and go to sleep.
   Thread::Sleep(300);
   Console::WriteLine("ThreadState: {0}", newThread->ThreadState);

   // Wait for newThread to restart.
   Thread::Sleep(1000);
   Console::WriteLine("ThreadState: {0}", newThread->ThreadState);
}
// The example displays the following output:
//       ThreadState: Unstarted
//       ThreadState: WaitSleepJoin
//       ThreadState: Stopped
using System;
using System.Threading;

class Example
{
    static void Main()
    {
        Thread newThread = 
            new Thread(new ThreadStart(ThreadMethod));

        Console.WriteLine("ThreadState: {0}", newThread.ThreadState);
        newThread.Start();

        // Wait for newThread to start and go to sleep.
        Thread.Sleep(300);
        Console.WriteLine("ThreadState: {0}", newThread.ThreadState);
        
        // Wait for newThread to restart.
        Thread.Sleep(1000);
        Console.WriteLine("ThreadState: {0}", newThread.ThreadState);
    }

    static void ThreadMethod()
    {
        Thread.Sleep(1000);
    }
}
// The example displays the following output:
//       ThreadState: Unstarted
//       ThreadState: WaitSleepJoin
//       ThreadState: Stopped
open System.Threading

let threadMethod () =
    Thread.Sleep 1000

let newThread = Thread threadMethod

printfn $"ThreadState: {newThread.ThreadState}"
newThread.Start()

// Wait for newThread to start and go to sleep.
Thread.Sleep 300
printfn $"ThreadState: {newThread.ThreadState}"

// Wait for newThread to restart.
Thread.Sleep 1000
printfn $"ThreadState: {newThread.ThreadState}"

// The example displays the following output:
//       ThreadState: Unstarted
//       ThreadState: WaitSleepJoin
//       ThreadState: Stopped
Imports System.Threading

Public Module Example
    Public Sub Main()
        Dim newThread As Thread = New Thread(AddressOf ThreadMethod)

        Console.WriteLine("ThreadState: {0}", newThread.ThreadState)
        newThread.Start()

        ' Wait for newThread to start and go to sleep.
        Thread.Sleep(300)
        Console.WriteLine("ThreadState: {0}", newThread.ThreadState)

        ' Wait for newThread to restart.
        Thread.Sleep(1000)
        Console.WriteLine("ThreadState: {0}", newThread.ThreadState)
    End Sub

    Sub ThreadMethod()
        Thread.Sleep(1000)
    End Sub
End Module
' The example displays the following output:
'       ThreadState: Unstarted
'       ThreadState: WaitSleepJoin
'       ThreadState: Stopped

Açıklamalar

özelliği özelliğinden ThreadStateIsAlive daha belirli bilgiler sağlar.

Önemli

İş parçacığı durumu yalnızca hata ayıklama senaryolarında ilgi çekicidir. Kodunuz hiçbir zaman iş parçacığının etkinliklerini eşitlemek için iş parçacığı durumunu kullanmamalıdır.

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