ElapsedEventHandler Temsilci
Tanım
Önemli
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public delegate void ElapsedEventHandler(System::Object ^ sender, ElapsedEventArgs ^ e);
public delegate void ElapsedEventHandler(object sender, ElapsedEventArgs e);
public delegate void ElapsedEventHandler(object? sender, ElapsedEventArgs e);
type ElapsedEventHandler = delegate of obj * ElapsedEventArgs -> unit
Public Delegate Sub ElapsedEventHandler(sender As Object, e As ElapsedEventArgs)
Parametreler
- sender
- Object
Olayın kaynağı.
ElapsedEventArgs Olay verilerini içeren bir nesne.
Örnekler
Aşağıdaki kod örneği olay için Timer.Elapsed bir olay işleyicisi ayarlar, bir zamanlayıcı oluşturur ve zamanlayıcıyı başlatır. Olay işleyicisi temsilciyle aynı imzaya ElapsedEventHandler sahiptir. Olay işleyicisi, her yükseltildiğinde özelliğini görüntüler SignalTime .
// Use this code inside a project created with the Visual C++ > CLR > CLR Console Application template.
// Replace the code in the default .cpp file with this code.
#include "stdafx.h"
#using <system.dll>
using namespace System;
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System::Timers::Timer instead of a using statement for System::Timer.
public ref class Example
{
private:
static System::Timers::Timer^ aTimer;
public:
static void Demo()
{
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System::Timers::Timer^ aTimer;
// Create a timer and set a two second interval.
aTimer = gcnew System::Timers::Timer();
aTimer->Interval = 2000;
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = gcnew System::Timers::Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer->Elapsed += gcnew System::Timers::ElapsedEventHandler(Example::OnTimedEvent);
// Have the timer fire repeated events (true is the default)
aTimer->AutoReset = true;
// Start the timer
aTimer->Enabled = true;
Console::WriteLine("Press the Enter key to exit the program at any time... ");
Console::ReadLine();
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC::KeepAlive(aTimer);
}
private:
static void OnTimedEvent(Object^ source, System::Timers::ElapsedEventArgs^ e)
{
Console::WriteLine("The Elapsed event was raised at {0}", e->SignalTime);
}
};
int main()
{
Example::Demo();
}
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
// Use this code inside a project created with the Visual C# > Windows Desktop > Console Application template.
// Replace the code in Program.cs with this code.
using System;
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System.Timers.Timer instead of a using statement for System.Timers.
public class Example
{
private static System.Timers.Timer aTimer;
public static void Main()
{
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer;
// Create a timer and set a two second interval.
aTimer = new System.Timers.Timer();
aTimer.Interval = 2000;
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = new System.Timers.Timer(2000);
// Create a timer with a two second interval.
aTimer = new System.Timers.Timer(2000);
// Hook up the Elapsed event for the timer.
aTimer.Elapsed += OnTimedEvent;
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset = true;
// Start the timer
aTimer.Enabled = true;
Console.WriteLine("Press the Enter key to exit the program at any time... ");
Console.ReadLine();
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC.KeepAlive(aTimer)
}
private static void OnTimedEvent(Object source, System.Timers.ElapsedEventArgs e)
{
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime);
}
}
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
// To avoid confusion with other Timer classes, this sample always uses the fully-qualified
// name of System.Timers.Timer instead of a using statement for System.Timers.
module Example
let mutable aTimer = new System.Timers.Timer()
let onTimedEvent source (e: System.Timers.ElapsedEventArgs) =
printfn $"The Elapsed event was raised at {e.SignalTime}"
[<EntryPoint>]
let main _ =
// Normally, the timer is declared at the class level, so that it stays in scope as long as it
// is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
// the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
// You can experiment with this by commenting out the class-level declaration and uncommenting
// the declaration below then uncomment the GC.KeepAlive(aTimer) at the end of the method.
//System.Timers.Timer aTimer
// Set a two second interval.
aTimer.Interval <- 2000
// Alternate method: create a Timer with an interval argument to the constructor.
//aTimer = new System.Timers.Timer(2000)
// Create a timer with a two second interval.
aTimer <- new System.Timers.Timer(2000)
// Hook up the Elapsed event for the timer.
aTimer.Elapsed.AddHandler onTimedEvent
// Have the timer fire repeated events (true is the default)
aTimer.AutoReset <- true
// Start the timer
aTimer.Enabled <- true
printfn "Press the Enter key to exit the program at any time... "
stdin.ReadLine() |> ignore
// If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
// from occurring before the method ends.
//GC.KeepAlive(aTimer)
0
// This example displays output like the following:
// Press the Enter key to exit the program at any time...
// The Elapsed event was raised at 5/20/2015 8:48:58 PM
// The Elapsed event was raised at 5/20/2015 8:49:00 PM
// The Elapsed event was raised at 5/20/2015 8:49:02 PM
// The Elapsed event was raised at 5/20/2015 8:49:04 PM
// The Elapsed event was raised at 5/20/2015 8:49:06 PM
' Use this code inside a project created with the Visual Basic > Windows Desktop > Console Application template.
' Replace the default code in Module1.vb with this code. Then right click the project in Solution Explorer,
' select Properties, and set the Startup Object to Timer1.
' To avoid confusion with other Timer classes, this sample always uses the fully-qualified
' name of System.Timers.Timer.
Public Class Module1
Private Shared aTimer As System.Timers.Timer
Public Shared Sub Main()
' Normally, the timer is declared at the class level, so that it stays in scope as long as it
' is needed. If the timer is declared in a long-running method, KeepAlive must be used to prevent
' the JIT compiler from allowing aggressive garbage collection to occur before the method ends.
' You can experiment with this by commenting out the class-level declaration and uncommenting
' the declaration below; then uncomment the GC.KeepAlive(aTimer) at the end of the method.
'Dim aTimer As System.Timers.Timer
' Create a timer and set a two second interval.
aTimer = New System.Timers.Timer()
aTimer.Interval = 2000
' Alternate method: create a Timer with an interval argument to the constructor.
' aTimer = New System.Timers.Timer(2000)
' Hook up the Elapsed event for the timer.
AddHandler aTimer.Elapsed, AddressOf OnTimedEvent
' Have the timer fire repeated events (true is the default)
aTimer.AutoReset = True
' Start the timer
aTimer.Enabled = True
Console.WriteLine("Press the Enter key to exit the program at any time... ")
Console.ReadLine()
' If the timer is declared in a long-running method, use KeepAlive to prevent garbage collection
' from occurring before the method ends.
'GC.KeepAlive(aTimer)
End Sub
Private Shared Sub OnTimedEvent(source As Object, e As System.Timers.ElapsedEventArgs)
Console.WriteLine("The Elapsed event was raised at {0}", e.SignalTime)
End Sub
End Class
' This example displays output like the following:
' Press the Enter key to exit the program at any time...
' The Elapsed event was raised at 5/20/2015 8:48:58 PM
' The Elapsed event was raised at 5/20/2015 8:49:00 PM
' The Elapsed event was raised at 5/20/2015 8:49:02 PM
' The Elapsed event was raised at 5/20/2015 8:49:04 PM
' The Elapsed event was raised at 5/20/2015 8:49:06 PM
Açıklamalar
Bir ElapsedEventHandler temsilci oluşturduğunuzda, olayı işleyecek Timer.Elapsed yöntemi tanımlarsınız. Olayı olay işleyicinizle ilişkilendirmek için olaya temsilcinin bir örneğini ekleyin. Olay her gerçekleştiğinde, olay işleyici (siz temsilciyi kaldırmadığınız sürece) çağrılır. Olay işleyici temsilcileri hakkında daha fazla bilgi için bkz. Olayları İşleme ve Oluşturma.
Uzantı Metotları
GetMethodInfo(Delegate) |
Belirtilen temsilci tarafından temsil edilen yöntemi temsil eden bir nesnesi alır. |