FrameStyle Sabit listesi
Tanım
Önemli
Bazı bilgiler ürünün ön sürümüyle ilgilidir ve sürüm öncesinde önemli değişiklikler yapılmış olabilir. Burada verilen bilgilerle ilgili olarak Microsoft açık veya zımni hiçbir garanti vermez.
Seçili denetimin çerçeve stilini belirtir.
public enum class FrameStyle
public enum FrameStyle
type FrameStyle =
Public Enum FrameStyle
- Devralma
Alanlar
Dashed | 0 | İnce, kesikli bir kenarlık. |
Thick | 1 | Kalın, düz bir kenarlık. |
Örnekler
Aşağıdaki kod örneğinde sabit listesi kullanımı FrameStyle gösterilmektedir. Örneği çalıştırmak için aşağıdaki kodu form1 adlı ve çeşitli denetimler içeren bir forma yapıştırın. Bu örnekte MouseDown, MouseMove ve MouseUp olaylarının örnekte tanımlanan olay işleyici yöntemlerine bağlı olduğu varsayılır.
private:
// The following three methods will draw a rectangle and allow
// the user to use the mouse to resize the rectangle. If the
// rectangle intersects a control's client rectangle, the
// control's color will change.
bool isDrag;
Rectangle theRectangle;
Point startPoint;
void Form1_MouseDown( Object^ sender, System::Windows::Forms::MouseEventArgs^ e )
{
// Set the isDrag variable to true and get the starting point
// by using the PointToScreen method to convert form
// coordinates to screen coordinates.
if ( e->Button == ::MouseButtons::Left )
{
isDrag = true;
}
Control^ control = dynamic_cast<Control^>(sender);
// Calculate the startPoint by using the PointToScreen
// method.
startPoint = control->PointToScreen( Point(e->X,e->Y) );
}
void Form1_MouseMove( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ e )
{
// If the mouse is being dragged,
// undraw and redraw the rectangle as the mouse moves.
if ( isDrag )
{
ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
// Calculate the endpoint and dimensions for the new
// rectangle, again using the PointToScreen method.
Point endPoint = this->PointToScreen( Point(e->X,e->Y) );
int width = endPoint.X - startPoint.X;
int height = endPoint.Y - startPoint.Y;
theRectangle = Rectangle(startPoint.X,startPoint.Y,width,height);
// Draw the new rectangle by calling DrawReversibleFrame
// again.
ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
}
}
void Form1_MouseUp( Object^ /*sender*/, System::Windows::Forms::MouseEventArgs^ /*e*/ )
{
// If the MouseUp event occurs, the user is not dragging.
isDrag = false;
// Draw the rectangle to be evaluated. Set a dashed frame style
// using the FrameStyle enumeration.
ControlPaint::DrawReversibleFrame( theRectangle, this->BackColor, FrameStyle::Dashed );
// Find out which controls intersect the rectangle and
// change their color. The method uses the RectangleToScreen
// method to convert the Control's client coordinates
// to screen coordinates.
Rectangle controlRectangle;
for ( int i = 0; i < Controls->Count; i++ )
{
controlRectangle = Controls[ i ]->RectangleToScreen( Controls[ i ]->ClientRectangle );
if ( controlRectangle.IntersectsWith( theRectangle ) )
{
Controls[ i ]->BackColor = Color::BurlyWood;
}
}
// Reset the rectangle.
theRectangle = Rectangle(0,0,0,0);
}
// The following three methods will draw a rectangle and allow
// the user to use the mouse to resize the rectangle. If the
// rectangle intersects a control's client rectangle, the
// control's color will change.
bool isDrag = false;
Rectangle theRectangle = new Rectangle(new Point(0, 0), new Size(0, 0));
Point startPoint;
private void Form1_MouseDown(object sender,
System.Windows.Forms.MouseEventArgs e)
{
// Set the isDrag variable to true and get the starting point
// by using the PointToScreen method to convert form
// coordinates to screen coordinates.
if (e.Button==MouseButtons.Left)
{
isDrag = true;
}
Control control = (Control) sender;
// Calculate the startPoint by using the PointToScreen
// method.
startPoint = control.PointToScreen(new Point(e.X, e.Y));
}
private void Form1_MouseMove(object sender,
System.Windows.Forms.MouseEventArgs e)
{
// If the mouse is being dragged,
// undraw and redraw the rectangle as the mouse moves.
if (isDrag)
// Hide the previous rectangle by calling the
// DrawReversibleFrame method with the same parameters.
{
ControlPaint.DrawReversibleFrame(theRectangle,
this.BackColor, FrameStyle.Dashed);
// Calculate the endpoint and dimensions for the new
// rectangle, again using the PointToScreen method.
Point endPoint = ((Control) sender).PointToScreen(new Point(e.X, e.Y));
int width = endPoint.X-startPoint.X;
int height = endPoint.Y-startPoint.Y;
theRectangle = new Rectangle(startPoint.X,
startPoint.Y, width, height);
// Draw the new rectangle by calling DrawReversibleFrame
// again.
ControlPaint.DrawReversibleFrame(theRectangle,
this.BackColor, FrameStyle.Dashed);
}
}
private void Form1_MouseUp(object sender,
System.Windows.Forms.MouseEventArgs e)
{
// If the MouseUp event occurs, the user is not dragging.
isDrag = false;
// Draw the rectangle to be evaluated. Set a dashed frame style
// using the FrameStyle enumeration.
ControlPaint.DrawReversibleFrame(theRectangle,
this.BackColor, FrameStyle.Dashed);
// Find out which controls intersect the rectangle and
// change their color. The method uses the RectangleToScreen
// method to convert the Control's client coordinates
// to screen coordinates.
Rectangle controlRectangle;
for(int i = 0; i < Controls.Count; i++)
{
controlRectangle = Controls[i].RectangleToScreen
(Controls[i].ClientRectangle);
if (controlRectangle.IntersectsWith(theRectangle))
{
Controls[i].BackColor = Color.BurlyWood;
}
}
// Reset the rectangle.
theRectangle = new Rectangle(0, 0, 0, 0);
}
' The following three methods will draw a rectangle and allow
' the user to use the mouse to resize the rectangle. If the
' rectangle intersects a control's client rectangle, the
' control's color will change.
Dim isDrag As Boolean = False
Dim theRectangle As New rectangle(New Point(0, 0), New Size(0, 0))
Dim startPoint As Point
Private Sub Form1_MouseDown(ByVal sender As Object, ByVal e As _
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseDown
' Set the isDrag variable to true and get the starting point
' by using the PointToScreen method to convert form coordinates to
' screen coordinates.
If (e.Button = MouseButtons.Left) Then
isDrag = True
End If
Dim control As Control = CType(sender, Control)
' Calculate the startPoint by using the PointToScreen
' method.
startPoint = control.PointToScreen(New Point(e.X, e.Y))
End Sub
Private Sub Form1_MouseMove(ByVal sender As Object, ByVal e As _
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseMove
' If the mouse is being dragged, undraw and redraw the rectangle
' as the mouse moves.
If (isDrag) Then
' Hide the previous rectangle by calling the DrawReversibleFrame
' method with the same parameters.
ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
FrameStyle.Dashed)
' Calculate the endpoint and dimensions for the new rectangle,
' again using the PointToScreen method.
Dim endPoint As Point = CType(sender, Control).PointToScreen(New Point(e.X, e.Y))
Dim width As Integer = endPoint.X - startPoint.X
Dim height As Integer = endPoint.Y - startPoint.Y
theRectangle = New Rectangle(startPoint.X, startPoint.Y, _
width, height)
' Draw the new rectangle by calling DrawReversibleFrame again.
ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
FrameStyle.Dashed)
End If
End Sub
Private Sub Form1_MouseUp(ByVal sender As Object, ByVal e As _
System.Windows.Forms.MouseEventArgs) Handles MyBase.MouseUp
' If the MouseUp event occurs, the user is not dragging.
isDrag = False
' Draw the rectangle to be evaluated. Set a dashed frame style
' using the FrameStyle enumeration.
ControlPaint.DrawReversibleFrame(theRectangle, Me.BackColor, _
FrameStyle.Dashed)
' Find out which controls intersect the rectangle and change their color.
' The method uses the RectangleToScreen method to convert the
' Control's client coordinates to screen coordinates.
Dim i As Integer
Dim controlRectangle As Rectangle
For i = 0 To Controls.Count - 1
controlRectangle = Controls(i).RectangleToScreen _
(Controls(i).ClientRectangle)
If controlRectangle.IntersectsWith(theRectangle) Then
Controls(i).BackColor = Color.BurlyWood
End If
Next
' Reset the rectangle.
theRectangle = New Rectangle(0, 0, 0, 0)
End Sub
Açıklamalar
Bu numaralandırma tarafından ControlPaint.DrawReversibleFramekullanılır.
DrawReversibleFrame nesneleri seçerken veya sürükleyip bırakma işlemleri sırasında kullanılır.