HandMeshObserver.VertexCount Property
Definition
Important
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Gets the count of vertices for this hand.
public:
property unsigned int VertexCount { unsigned int get(); };
uint32_t VertexCount();
public uint VertexCount { get; }
var uInt32 = handMeshObserver.vertexCount;
Public ReadOnly Property VertexCount As UInteger
Property Value
The count of vertices for this hand.
Remarks
This count tells your app how many elements to allocate in the vertex buffer you'll fill using GetVertices each frame after you call GetVertexStateForPose.
The hand mesh's vertex buffer data will change each frame, while the vertex count will not. You can therefore refill the same vertex buffer every frame.